};
extern int in_type1, in_type2;
extern int in_keystate, in_state_gun, in_a1[2], in_a2[2];
+extern int in_adev[2], in_adev_axis[2][2];
extern int in_enable_vibration;
-void in_update_analogs(void);
extern void *pl_vout_buf;
extern int pl_flip_cnt;
int fskip_advice;
unsigned int *gpu_frame_count;
unsigned int *gpu_hcnt;
+ struct {
+ int allow_interlace; // 0 off, 1 on, 2 guess
+ } gpu_neon;
struct {
int iUseDither;
int dwActFixes;
struct {
int abe_hack;
int no_light, no_blend;
+ int lineskip;
} gpu_unai;
+ struct {
+ int dwActFixes;
+ int bDrawDither, iFilterType, iFrameTexType;
+ int iUseMask, bOpaquePass, bAdvancedBlend, bUseFastMdec;
+ int iVRamSize, iTexGarbageCollection;
+ } gpu_peopsgl;
};
extern struct rearmed_cbs pl_rearmed_cbs;