+ struct {
+ int abe_hack;
+ int no_light, no_blend;
+ int lineskip;
+ } gpu_unai;
+ struct {
+ int dwActFixes;
+ int bDrawDither, iFilterType, iFrameTexType;
+ int iUseMask, bOpaquePass, bAdvancedBlend, bUseFastMdec;
+ int iVRamSize, iTexGarbageCollection;
+ } gpu_peopsgl;