cdrom: forget old sector on cd change
[pcsx_rearmed.git] / libpcsxcore / cdrom.c
index 145ca32..10fc615 100644 (file)
@@ -325,6 +325,7 @@ void cdrLidSeekInterrupt(void)
 
                if (stat.Status & STATUS_SHELLOPEN)
                {
+                       memset(cdr.Prev, 0xff, sizeof(cdr.Prev));
                        cdr.DriveState = DRIVESTATE_LID_OPEN;
                        CDRLID_INT(0x800);
                }
@@ -597,8 +598,14 @@ static u32 cdrAlignTimingHack(u32 cycles)
         * active), but before the game's handler loop reads I_STAT. The time
         * window for this is quite small (~1k cycles of so). Apparently this
         * somehow happens naturally on the real hardware.
+        *
+        * Note: always enforcing this breaks other games like Crash PAL version
+        * (inputs get dropped because bios handler doesn't see interrupts).
         */
-       u32 vint_rel = rcnts[3].cycleStart + 63000 - psxRegs.cycle;
+       u32 vint_rel;
+       if (psxRegs.cycle - rcnts[3].cycleStart > 250000)
+               return cycles;
+       vint_rel = rcnts[3].cycleStart + 63000 - psxRegs.cycle;
        vint_rel += PSXCLK / 60;
        while ((s32)(vint_rel - cycles) < 0)
                vint_rel += PSXCLK / 60;
@@ -1154,7 +1161,8 @@ void cdrInterrupt(void) {
 
                        cycles = (cdr.Mode & 0x80) ? cdReadTime : cdReadTime * 2;
                        cycles += seekTime;
-                       cycles = cdrAlignTimingHack(cycles);
+                       if (Config.hacks.cdr_read_timing)
+                               cycles = cdrAlignTimingHack(cycles);
                        CDRPLAYREAD_INT(cycles, 1);
 
                        SetPlaySeekRead(cdr.StatP, STATUS_SEEK);
@@ -1284,8 +1292,6 @@ static void cdrReadInterrupt(void)
        u8 subqPos[3];
        int read_ok;
 
-       SetPlaySeekRead(cdr.StatP, STATUS_READ | STATUS_ROTATING);
-
        memcpy(subqPos, cdr.SetSectorPlay, sizeof(subqPos));
        msfiAdd(subqPos, cdr.SubqForwardSectors);
        UpdateSubq(subqPos);
@@ -1295,6 +1301,9 @@ static void cdrReadInterrupt(void)
                return;
        }
 
+       // note: CdlGetlocL should work as soon as STATUS_READ is indicated
+       SetPlaySeekRead(cdr.StatP, STATUS_READ | STATUS_ROTATING);
+
        read_ok = ReadTrack(cdr.SetSectorPlay);
        if (read_ok)
                buf = CDR_getBuffer();