Improve CdlPause command based on Mednafen's implementation (#207)
[pcsx_rearmed.git] / libpcsxcore / cdrom.c
index 5b53e99..2d9d77f 100644 (file)
@@ -58,12 +58,12 @@ static unsigned char *pTransfer;
 #define CdlStandby     7
 #define CdlStop        8
 #define CdlPause       9
-#define CdlInit        10
+#define CdlReset       10
 #define CdlMute        11
 #define CdlDemute      12
 #define CdlSetfilter   13
 #define CdlSetmode     14
-#define CdlGetmode     15
+#define CdlGetparam    15
 #define CdlGetlocL     16
 #define CdlGetlocP     17
 #define CdlReadT       18
@@ -76,19 +76,19 @@ static unsigned char *pTransfer;
 #define CdlTest        25
 #define CdlID          26
 #define CdlReadS       27
-#define CdlReset       28
+#define CdlInit        28
 #define CdlGetQ        29
 #define CdlReadToc     30
 
 char *CmdName[0x100]= {
     "CdlSync",     "CdlNop",       "CdlSetloc",  "CdlPlay",
     "CdlForward",  "CdlBackward",  "CdlReadN",   "CdlStandby",
-    "CdlStop",     "CdlPause",     "CdlInit",    "CdlMute",
-    "CdlDemute",   "CdlSetfilter", "CdlSetmode", "CdlGetmode",
+    "CdlStop",     "CdlPause",     "CdlReset",    "CdlMute",
+    "CdlDemute",   "CdlSetfilter", "CdlSetmode", "CdlGetparam",
     "CdlGetlocL",  "CdlGetlocP",   "CdlReadT",   "CdlGetTN",
     "CdlGetTD",    "CdlSeekL",     "CdlSeekP",   "CdlSetclock",
     "CdlGetclock", "CdlTest",      "CdlID",      "CdlReadS",
-    "CdlReset",    NULL,           "CDlReadToc", NULL
+    "CdlInit",     NULL,           "CDlReadToc", NULL
 };
 
 unsigned char Test04[] = { 0 };
@@ -722,7 +722,17 @@ void cdrInterrupt() {
                        InuYasha - Feudal Fairy Tale: slower
                        - Fixes battles
                        */
-                       AddIrqQueue(CdlPause + 0x100, cdReadTime * 3);
+                       /* Gameblabla - Tightening the timings (as taken from Mednafen). */
+                       if (cdr.DriveState != DRIVESTATE_STANDBY)
+                       {
+                               delay = 5000;
+                       }
+                       else
+                       {
+                               delay = (1124584 + (msf2sec(cdr.SetSectorPlay) * 42596 / (75 * 60))) * ((cdr.Mode & MODE_SPEED) ? 1 : 2);
+                               CDRMISC_INT((cdr.Mode & MODE_SPEED) ? cdReadTime / 2 : cdReadTime);
+                       }
+                       AddIrqQueue(CdlPause + 0x100, delay);
                        cdr.Ctrl |= 0x80;
                        break;
 
@@ -732,13 +742,15 @@ void cdrInterrupt() {
                        cdr.Stat = Complete;
                        break;
 
-               case CdlInit:
-                       AddIrqQueue(CdlInit + 0x100, cdReadTime * 6);
+               case CdlReset:
+                       cdr.Muted = FALSE;
+                       cdr.Mode = 0x20; /* This fixes This is Football 2, Pooh's Party lockups */
+                       AddIrqQueue(CdlReset + 0x100, 4100000);
                        no_busy_error = 1;
                        start_rotating = 1;
                        break;
 
-               case CdlInit + 0x100:
+               case CdlReset + 0x100:
                        cdr.Stat = Complete;
                        break;
 
@@ -759,13 +771,13 @@ void cdrInterrupt() {
                        no_busy_error = 1;
                        break;
 
-               case CdlGetmode:
-                       SetResultSize(6);
+               case CdlGetparam:
+                       /* Gameblabla : According to mednafen, Result size should be 5 and done this way. */
+                       SetResultSize(5);
                        cdr.Result[1] = cdr.Mode;
-                       cdr.Result[2] = cdr.File;
-                       cdr.Result[3] = cdr.Channel;
-                       cdr.Result[4] = 0;
-                       cdr.Result[5] = 0;
+                       cdr.Result[2] = 0;
+                       cdr.Result[3] = cdr.File;
+                       cdr.Result[4] = cdr.Channel;
                        no_busy_error = 1;
                        break;
 
@@ -815,7 +827,9 @@ void cdrInterrupt() {
                                cdr.Result[0] = cdr.StatP;
                                cdr.Result[1] = itob(cdr.ResultTD[2]);
                                cdr.Result[2] = itob(cdr.ResultTD[1]);
-                               cdr.Result[3] = itob(cdr.ResultTD[0]);
+                               /* According to Nocash's documentation, the function doesn't care about ff.
+                                * This can be seen also in Mednafen's implementation. */
+                               //cdr.Result[3] = itob(cdr.ResultTD[0]);
                        }
                        break;
 
@@ -888,7 +902,7 @@ void cdrInterrupt() {
                        cdr.Stat = Complete;
                        break;
 
-               case CdlReset:
+               case CdlInit:
                        // yes, it really sets STATUS_SHELLOPEN
                        cdr.StatP |= STATUS_SHELLOPEN;
                        cdr.DriveState = DRIVESTATE_RESCAN_CD;
@@ -1284,8 +1298,8 @@ void cdrWrite1(unsigned char rt) {
                StopReading();
                break;
 
-       case CdlReset:
        case CdlInit:
+       case CdlReset:
                cdr.Seeked = SEEK_DONE;
                StopCdda();
                StopReading();