#define CdlStandby 7
#define CdlStop 8
#define CdlPause 9
-#define CdlInit 10
+#define CdlReset 10
#define CdlMute 11
#define CdlDemute 12
#define CdlSetfilter 13
#define CdlTest 25
#define CdlID 26
#define CdlReadS 27
-#define CdlReset 28
+#define CdlInit 28
#define CdlGetQ 29
#define CdlReadToc 30
char *CmdName[0x100]= {
"CdlSync", "CdlNop", "CdlSetloc", "CdlPlay",
"CdlForward", "CdlBackward", "CdlReadN", "CdlStandby",
- "CdlStop", "CdlPause", "CdlInit", "CdlMute",
+ "CdlStop", "CdlPause", "CdlReset", "CdlMute",
"CdlDemute", "CdlSetfilter", "CdlSetmode", "CdlGetparam",
"CdlGetlocL", "CdlGetlocP", "CdlReadT", "CdlGetTN",
"CdlGetTD", "CdlSeekL", "CdlSeekP", "CdlSetclock",
"CdlGetclock", "CdlTest", "CdlID", "CdlReadS",
- "CdlReset", NULL, "CDlReadToc", NULL
+ "CdlInit", NULL, "CDlReadToc", NULL
};
unsigned char Test04[] = { 0 };
InuYasha - Feudal Fairy Tale: slower
- Fixes battles
*/
- AddIrqQueue(CdlPause + 0x100, cdReadTime * 3);
+ /* Gameblabla - Tightening the timings (as taken from Mednafen). */
+ if (cdr.DriveState != DRIVESTATE_STANDBY)
+ {
+ delay = 5000;
+ }
+ else
+ {
+ delay = (1124584 + (msf2sec(cdr.SetSectorPlay) * 42596 / (75 * 60))) * ((cdr.Mode & MODE_SPEED) ? 1 : 2);
+ CDRMISC_INT((cdr.Mode & MODE_SPEED) ? cdReadTime / 2 : cdReadTime);
+ }
+ AddIrqQueue(CdlPause + 0x100, delay);
cdr.Ctrl |= 0x80;
break;
cdr.Stat = Complete;
break;
- case CdlInit:
- AddIrqQueue(CdlInit + 0x100, cdReadTime * 6);
+ case CdlReset:
+ cdr.Muted = FALSE;
+ cdr.Mode = 0x20; /* This fixes This is Football 2, Pooh's Party lockups */
+ AddIrqQueue(CdlReset + 0x100, 4100000);
no_busy_error = 1;
start_rotating = 1;
break;
- case CdlInit + 0x100:
+ case CdlReset + 0x100:
cdr.Stat = Complete;
break;
cdr.Result[0] = cdr.StatP;
cdr.Result[1] = itob(cdr.ResultTD[2]);
cdr.Result[2] = itob(cdr.ResultTD[1]);
- cdr.Result[3] = itob(cdr.ResultTD[0]);
+ /* According to Nocash's documentation, the function doesn't care about ff.
+ * This can be seen also in Mednafen's implementation. */
+ //cdr.Result[3] = itob(cdr.ResultTD[0]);
}
break;
cdr.Stat = Complete;
break;
- case CdlReset:
+ case CdlInit:
// yes, it really sets STATUS_SHELLOPEN
cdr.StatP |= STATUS_SHELLOPEN;
cdr.DriveState = DRIVESTATE_RESCAN_CD;
StopReading();
break;
- case CdlReset:
case CdlInit:
+ case CdlReset:
cdr.Seeked = SEEK_DONE;
StopCdda();
StopReading();