cdrom: change pause timing again
[pcsx_rearmed.git] / libpcsxcore / cdrom.c
index 5da24c8..d4d1474 100644 (file)
@@ -583,19 +583,15 @@ static int cdrSeekTime(unsigned char *target)
        int cyclesSinceRS = psxRegs.cycle - cdr.LastReadSeekCycles;
        seekTime = MAX_VALUE(seekTime, 20000);
 
-       // need this stupidly long penalty or else Spyro2 intro desyncs
-       // note: if misapplied this breaks MGS cutscenes among other things
-       if (cdr.DriveState == DRIVESTATE_PAUSED && cyclesSinceRS > cdReadTime * 50)
-               seekTime += cdReadTime * 25;
        // Transformers Beast Wars Transmetals does Setloc(x),SeekL,Setloc(x),ReadN
        // and then wants some slack time
-       else if (cdr.DriveState == DRIVESTATE_PAUSED || cyclesSinceRS < cdReadTime *3/2)
+       if (cdr.DriveState == DRIVESTATE_PAUSED || cyclesSinceRS < cdReadTime *3/2)
                seekTime += cdReadTime;
 
        seekTime = MIN_VALUE(seekTime, PSXCLK * 2 / 3);
-       CDR_LOG("seek: %.2f %.2f (%.2f) st %d\n", (float)seekTime / PSXCLK,
+       CDR_LOG("seek: %.2f %.2f (%.2f) st %d di %d\n", (float)seekTime / PSXCLK,
                (float)seekTime / cdReadTime, (float)cyclesSinceRS / cdReadTime,
-               cdr.DriveState);
+               cdr.DriveState, diff);
        return seekTime;
 }
 
@@ -975,27 +971,19 @@ void cdrInterrupt(void) {
                        cdr.sectorsRead = 0;
 
                        /*
-                       Gundam Battle Assault 2: much slower (*)
-                       - Fixes boot, gameplay
-
-                       Hokuto no Ken 2: slower
-                       - Fixes intro + subtitles
-
-                       InuYasha - Feudal Fairy Tale: slower
-                       - Fixes battles
+                       Gundam Battle Assault 2
+                       Hokuto no Ken 2
+                       InuYasha - Feudal Fairy Tale
+                       Dance Dance Revolution Konamix
+                       ...
                        */
-                       /* Gameblabla - Tightening the timings (as taken from Duckstation). 
-                        * The timings from Duckstation are based upon hardware tests.
-                        * Mednafen's timing don't work for Gundam Battle Assault 2 in PAL/50hz mode,
-                        * seems to be timing sensitive as it can depend on the CPU's clock speed.
-                        * */
                        if (!(cdr.StatP & (STATUS_PLAY | STATUS_READ)))
                        {
                                second_resp_time = 7000;
                        }
                        else
                        {
-                               second_resp_time = (((cdr.Mode & MODE_SPEED) ? 1 : 2) * 1097107);
+                               second_resp_time = 2 * 1097107;
                        }
                        SetPlaySeekRead(cdr.StatP, 0);
                        DriveStateOld = cdr.DriveState;
@@ -1399,7 +1387,7 @@ static void cdrReadInterrupt(void)
                        subhdr->file, subhdr->chan, cdr.CurFile, cdr.CurChannel, cdr.FilterFile, cdr.FilterChannel);
                if ((cdr.Mode & MODE_SF) && (subhdr->file != cdr.FilterFile || subhdr->chan != cdr.FilterChannel))
                        break;
-               if (subhdr->chan & 0xe0) { // ?
+               if (subhdr->chan & 0x80) { // ?
                        if (subhdr->chan != 0xff)
                                log_unhandled("adpcm %d:%d\n", subhdr->file, subhdr->chan);
                        break;