drc: something works on arm64
[pcsx_rearmed.git] / libpcsxcore / cdrom.c
index 24fd9c9..753c512 100644 (file)
@@ -534,9 +534,9 @@ void cdrPlayInterrupt()
        if (!cdr.Play) return;
        
        if (CDR_readCDDA && !cdr.Muted && cdr.Mode & MODE_REPORT) {
-               cdrAttenuate((u8 *)read_buf, CD_FRAMESIZE_RAW / 4, 1);
+               cdrAttenuate(read_buf, CD_FRAMESIZE_RAW / 4, 1);
                if (SPU_playCDDAchannel)
-                       SPU_playCDDAchannel((u8 *)read_buf, CD_FRAMESIZE_RAW);
+                       SPU_playCDDAchannel(read_buf, CD_FRAMESIZE_RAW);
        }
 
        cdr.SetSectorPlay[2]++;
@@ -570,6 +570,8 @@ void cdrInterrupt() {
        int error = 0;
        int delay;
        unsigned int seekTime = 0;
+       u8 set_loc[3];
+       int i;
 
        // Reschedule IRQ
        if (cdr.Stat) {
@@ -603,6 +605,31 @@ void cdrInterrupt() {
                        break;
 
                case CdlSetloc:
+                       CDR_LOG("CDROM setloc command (%02X, %02X, %02X)\n", cdr.Param[0], cdr.Param[1], cdr.Param[2]);
+
+                       // MM must be BCD, SS must be BCD and <0x60, FF must be BCD and <0x75
+                       if (((cdr.Param[0] & 0x0F) > 0x09) || (cdr.Param[0] > 0x99) || ((cdr.Param[1] & 0x0F) > 0x09) || (cdr.Param[1] >= 0x60) || ((cdr.Param[2] & 0x0F) > 0x09) || (cdr.Param[2] >= 0x75))
+                       {
+                               CDR_LOG("Invalid/out of range seek to %02X:%02X:%02X\n", cdr.Param[0], cdr.Param[1], cdr.Param[2]);
+                               error = ERROR_INVALIDARG;
+                               goto set_error;
+                       }
+                       else
+                       {
+                               for (i = 0; i < 3; i++)
+                               {
+                                       set_loc[i] = btoi(cdr.Param[i]);
+                               }
+
+                               i = msf2sec(cdr.SetSectorPlay);
+                               i = abs(i - msf2sec(set_loc));
+                               if (i > 16)
+                                       cdr.Seeked = SEEK_PENDING;
+
+                               memcpy(cdr.SetSector, set_loc, 3);
+                               cdr.SetSector[3] = 0;
+                               cdr.SetlocPending = 1;
+                       }
                        break;
 
                do_CdlPlay:
@@ -814,9 +841,6 @@ void cdrInterrupt() {
                case CdlGetlocP:
                        SetResultSize(8);
                        memcpy(&cdr.Result, &cdr.subq, 8);
-
-                       if (!cdr.Play && !cdr.Reading)
-                               cdr.Result[1] = 0; // HACK?
                        break;
 
                case CdlReadT: // SetSession?
@@ -1183,6 +1207,19 @@ void cdrReadInterrupt() {
                        int ret = xa_decode_sector(&cdr.Xa, cdr.Transfer+4, cdr.FirstSector);
                        if (!ret) {
                                cdrAttenuate(cdr.Xa.pcm, cdr.Xa.nsamples, cdr.Xa.stereo);
+                               /*
+                                * Gameblabla -
+                                * This is a hack for Megaman X4, Castlevania etc...
+                                * that regressed from the new m_locationChanged and CDROM timings changes.
+                                * It is mostly noticeable in Castevania however and the stuttering can be very jarring.
+                                * 
+                                * According to PCSX redux authors, we shouldn't cause a location change if
+                                * the sector difference is too small. 
+                                * I attempted to go with that approach but came empty handed.
+                                * So for now, let's just set cdr.m_locationChanged to false when playing back any ADPCM samples.
+                                * This does not regress Crash Team Racing's intro at least.
+                               */
+                               cdr.m_locationChanged = FALSE;
                                SPU_playADPCMchannel(&cdr.Xa);
                                cdr.FirstSector = 0;
                        }
@@ -1276,9 +1313,6 @@ unsigned char cdrRead1(void) {
 }
 
 void cdrWrite1(unsigned char rt) {
-       u8 set_loc[3];
-       int i;
-
        CDR_LOG_IO("cdr w1: %02x\n", rt);
 
        switch (cdr.Ctrl & 3) {
@@ -1312,31 +1346,6 @@ void cdrWrite1(unsigned char rt) {
        AddIrqQueue(cdr.Cmd, 0x800);
 
        switch (cdr.Cmd) {
-       case CdlSetloc:
-               CDR_LOG("CDROM setloc command (%02X, %02X, %02X)\n", cdr.Param[0], cdr.Param[1], cdr.Param[2]);
-
-               // MM must be BCD, SS must be BCD and <0x60, FF must be BCD and <0x75
-               if (((cdr.Param[0] & 0x0F) > 0x09) || (cdr.Param[0] > 0x99) || ((cdr.Param[1] & 0x0F) > 0x09) || (cdr.Param[1] >= 0x60) || ((cdr.Param[2] & 0x0F) > 0x09) || (cdr.Param[2] >= 0x75))
-               {
-                       CDR_LOG("Invalid/out of range seek to %02X:%02X:%02X\n", cdr.Param[0], cdr.Param[1], cdr.Param[2]);
-               }
-               else
-               {
-                       for (i = 0; i < 3; i++)
-                       {
-                               set_loc[i] = btoi(cdr.Param[i]);
-                       }
-
-                       i = msf2sec(cdr.SetSectorPlay);
-                       i = abs(i - msf2sec(set_loc));
-                       if (i > 16)
-                               cdr.Seeked = SEEK_PENDING;
-
-                       memcpy(cdr.SetSector, set_loc, 3);
-                       cdr.SetSector[3] = 0;
-                       cdr.SetlocPending = 1;
-               }
-               break;
 
        case CdlReadN:
        case CdlReadS: