cdrom: implement xa buffering somewhat
[pcsx_rearmed.git] / libpcsxcore / cdrom.c
index 7bc57cf..950b648 100644 (file)
 
 #include <assert.h>
 #include "cdrom.h"
+#include "misc.h"
 #include "ppf.h"
 #include "psxdma.h"
+#include "psxevents.h"
 #include "arm_features.h"
 
 /* logging */
@@ -65,7 +67,9 @@ static struct {
                unsigned char Absolute[3];
        } subq;
        unsigned char TrackChanged;
-       unsigned char unused3[3];
+       unsigned char ReportDelay;
+       unsigned char unused3;
+       unsigned short sectorsRead;
        unsigned int  freeze_ver;
 
        unsigned char Prev[4];
@@ -90,9 +94,12 @@ static struct {
        unsigned char Track;
        boolean Play, Muted;
        int CurTrack;
-       int Mode, File, Channel;
+       unsigned char Mode;
+       unsigned char FileChannelSelected;
+       unsigned char CurFile, CurChannel;
+       int FilterFile, FilterChannel;
        unsigned char LocL[8];
-       int FirstSector;
+       int unused4;
 
        xa_decode_t Xa;
 
@@ -101,15 +108,15 @@ static struct {
 
        u16 CmdInProgress;
        u8 Irq1Pending;
-       u8 unused5;
-       u32 unused6;
+       u8 AdpcmActive;
+       u32 LastReadSeekCycles;
 
        u8 unused7;
 
        u8 DriveState;
        u8 FastForward;
        u8 FastBackward;
-       u8 unused8;
+       u8 errorRetryhack;
 
        u8 AttenuatorLeftToLeft, AttenuatorLeftToRight;
        u8 AttenuatorRightToRight, AttenuatorRightToLeft;
@@ -195,7 +202,7 @@ unsigned char Test23[] = { 0x43, 0x58, 0x44, 0x32, 0x39 ,0x34, 0x30, 0x51 };
 #define STATUS_READ      (1<<5) // 0x20
 #define STATUS_SHELLOPEN (1<<4) // 0x10
 #define STATUS_UNKNOWN3  (1<<3) // 0x08
-#define STATUS_UNKNOWN2  (1<<2) // 0x04
+#define STATUS_SEEKERROR (1<<2) // 0x04
 #define STATUS_ROTATING  (1<<1) // 0x02
 #define STATUS_ERROR     (1<<0) // 0x01
 
@@ -203,6 +210,7 @@ unsigned char Test23[] = { 0x43, 0x58, 0x44, 0x32, 0x39 ,0x34, 0x30, 0x51 };
 #define ERROR_NOTREADY   (1<<7) // 0x80
 #define ERROR_INVALIDCMD (1<<6) // 0x40
 #define ERROR_INVALIDARG (1<<5) // 0x20
+#define ERROR_SHELLOPEN  (1<<3) // 0x08
 
 // 1x = 75 sectors per second
 // PSXCLK = 1 sec in the ps
@@ -239,14 +247,6 @@ static void sec2msf(unsigned int s, u8 *msf) {
        msf[2] = s;
 }
 
-// cdrInterrupt
-#define CDR_INT(eCycle) { \
-       psxRegs.interrupt |= (1 << PSXINT_CDR); \
-       psxRegs.intCycle[PSXINT_CDR].cycle = eCycle; \
-       psxRegs.intCycle[PSXINT_CDR].sCycle = psxRegs.cycle; \
-       new_dyna_set_event(PSXINT_CDR, eCycle); \
-}
-
 // cdrPlayReadInterrupt
 #define CDRPLAYREAD_INT(eCycle, isFirst) { \
        u32 e_ = eCycle; \
@@ -256,15 +256,7 @@ static void sec2msf(unsigned int s, u8 *msf) {
        else \
                psxRegs.intCycle[PSXINT_CDREAD].sCycle += psxRegs.intCycle[PSXINT_CDREAD].cycle; \
        psxRegs.intCycle[PSXINT_CDREAD].cycle = e_; \
-       new_dyna_set_event_abs(PSXINT_CDREAD, psxRegs.intCycle[PSXINT_CDREAD].sCycle + e_); \
-}
-
-// cdrLidSeekInterrupt
-#define CDRLID_INT(eCycle) { \
-       psxRegs.interrupt |= (1 << PSXINT_CDRLID); \
-       psxRegs.intCycle[PSXINT_CDRLID].cycle = eCycle; \
-       psxRegs.intCycle[PSXINT_CDRLID].sCycle = psxRegs.cycle; \
-       new_dyna_set_event(PSXINT_CDRLID, eCycle); \
+       set_event_raw_abs(PSXINT_CDREAD, psxRegs.intCycle[PSXINT_CDREAD].sCycle + e_); \
 }
 
 #define StopReading() { \
@@ -318,7 +310,7 @@ void cdrLidSeekInterrupt(void)
        default:
        case DRIVESTATE_STANDBY:
                StopCdda();
-               StopReading();
+               //StopReading();
                SetPlaySeekRead(cdr.StatP, 0);
 
                if (CDR_getStatus(&stat) == -1)
@@ -328,7 +320,7 @@ void cdrLidSeekInterrupt(void)
                {
                        memset(cdr.Prev, 0xff, sizeof(cdr.Prev));
                        cdr.DriveState = DRIVESTATE_LID_OPEN;
-                       CDRLID_INT(0x800);
+                       set_event(PSXINT_CDRLID, 0x800);
                }
                break;
 
@@ -338,13 +330,30 @@ void cdrLidSeekInterrupt(void)
 
                // 02, 12, 10
                if (!(cdr.StatP & STATUS_SHELLOPEN)) {
+                       SetPlaySeekRead(cdr.StatP, 0);
                        cdr.StatP |= STATUS_SHELLOPEN;
 
-                       // could generate error irq here, but real hardware
-                       // only sometimes does that
-                       // (not done when lots of commands are sent?)
+                       // IIRC this sometimes doesn't happen on real hw
+                       // (when lots of commands are sent?)
+                       if (cdr.Reading) {
+                               StopReading();
+                               SetResultSize(2);
+                               cdr.Result[0] = cdr.StatP | STATUS_SEEKERROR;
+                               cdr.Result[1] = ERROR_SHELLOPEN;
+                               cdr.Stat = DiskError;
+                               setIrq(0x1006);
+                       }
+                       if (cdr.CmdInProgress) {
+                               psxRegs.interrupt &= ~(1 << PSXINT_CDR);
+                               cdr.CmdInProgress = 0;
+                               SetResultSize(2);
+                               cdr.Result[0] = cdr.StatP | STATUS_ERROR;
+                               cdr.Result[1] = ERROR_NOTREADY;
+                               cdr.Stat = DiskError;
+                               setIrq(0x1007);
+                       }
 
-                       CDRLID_INT(cdReadTime * 30);
+                       set_event(PSXINT_CDRLID, cdReadTime * 30);
                        break;
                }
                else if (cdr.StatP & STATUS_ROTATING) {
@@ -358,12 +367,12 @@ void cdrLidSeekInterrupt(void)
                        // and is only cleared by CdlNop
 
                        cdr.DriveState = DRIVESTATE_RESCAN_CD;
-                       CDRLID_INT(cdReadTime * 105);
+                       set_event(PSXINT_CDRLID, cdReadTime * 105);
                        break;
                }
 
                // recheck for close
-               CDRLID_INT(cdReadTime * 3);
+               set_event(PSXINT_CDRLID, cdReadTime * 3);
                break;
 
        case DRIVESTATE_RESCAN_CD:
@@ -372,7 +381,7 @@ void cdrLidSeekInterrupt(void)
 
                // this is very long on real hardware, over 6 seconds
                // make it a bit faster here...
-               CDRLID_INT(cdReadTime * 150);
+               set_event(PSXINT_CDRLID, cdReadTime * 150);
                break;
 
        case DRIVESTATE_PREPARE_CD:
@@ -382,7 +391,7 @@ void cdrLidSeekInterrupt(void)
                }
                else {
                        SetPlaySeekRead(cdr.StatP, STATUS_SEEK);
-                       CDRLID_INT(cdReadTime * 26);
+                       set_event(PSXINT_CDRLID, cdReadTime * 26);
                }
                break;
        }
@@ -460,11 +469,11 @@ static int ReadTrack(const u8 *time)
        tmp[1] = itob(time[1]);
        tmp[2] = itob(time[2]);
 
+       CDR_LOG("ReadTrack *** %02x:%02x:%02x\n", tmp[0], tmp[1], tmp[2]);
+
        if (memcmp(cdr.Prev, tmp, 3) == 0)
                return 1;
 
-       CDR_LOG("ReadTrack *** %02x:%02x:%02x\n", tmp[0], tmp[1], tmp[2]);
-
        read_ok = CDR_readTrack(tmp);
        if (read_ok)
                memcpy(cdr.Prev, tmp, 3);
@@ -474,12 +483,13 @@ static int ReadTrack(const u8 *time)
 static void UpdateSubq(const u8 *time)
 {
        const struct SubQ *subq;
+       int s = MSF2SECT(time[0], time[1], time[2]);
        u16 crc;
 
-       if (CheckSBI(time))
+       if (CheckSBI(s))
                return;
 
-       subq = (struct SubQ *)CDR_getBufferSub(MSF2SECT(time[0], time[1], time[2]));
+       subq = (struct SubQ *)CDR_getBufferSub(s);
        if (subq != NULL && cdr.CurTrack == 1) {
                crc = calcCrc((u8 *)subq + 12, 10);
                if (crc == (((u16)subq->CRC[0] << 8) | subq->CRC[1])) {
@@ -510,21 +520,20 @@ static void cdrPlayInterrupt_Autopause()
        u32 i;
 
        if ((cdr.Mode & MODE_AUTOPAUSE) && cdr.TrackChanged) {
-               CDR_LOG( "CDDA STOP\n" );
-
-               // Magic the Gathering
-               // - looping territory cdda
+               CDR_LOG_I("autopause\n");
 
-               // ...?
-               //cdr.ResultReady = 1;
-               //cdr.Stat = DataReady;
+               SetResultSize(1);
+               cdr.Result[0] = cdr.StatP;
                cdr.Stat = DataEnd;
                setIrq(0x1000); // 0x1000 just for logging purposes
 
                StopCdda();
                SetPlaySeekRead(cdr.StatP, 0);
        }
-       else if (((cdr.Mode & MODE_REPORT) || cdr.FastForward || cdr.FastBackward)) {
+       else if ((cdr.Mode & MODE_REPORT) && !cdr.ReportDelay &&
+                ((cdr.subq.Absolute[2] & 0x0f) == 0 || cdr.FastForward || cdr.FastBackward))
+       {
+               SetResultSize(8);
                cdr.Result[0] = cdr.StatP;
                cdr.Result[1] = cdr.subq.Track;
                cdr.Result[2] = cdr.subq.Index;
@@ -549,40 +558,36 @@ static void cdrPlayInterrupt_Autopause()
                        cdr.Result[4] = cdr.subq.Absolute[1];
                        cdr.Result[5] = cdr.subq.Absolute[2];
                }
-
                cdr.Result[6] = abs_lev_max >> 0;
                cdr.Result[7] = abs_lev_max >> 8;
 
-               // Rayman: Logo freeze (resultready + dataready)
-               cdr.ResultReady = 1;
                cdr.Stat = DataReady;
-
-               SetResultSize(8);
                setIrq(0x1001);
        }
+
+       if (cdr.ReportDelay)
+               cdr.ReportDelay--;
 }
 
 static int cdrSeekTime(unsigned char *target)
 {
        int diff = msf2sec(cdr.SetSectorPlay) - msf2sec(target);
-       int seekTime = abs(diff) * (cdReadTime / 200);
-       /*
-       * Gameblabla :
-       * It was originally set to 1000000 for Driver, however it is not high enough for Worms Pinball
-       * and was unreliable for that game.
-       * I also tested it against Mednafen and Driver's titlescreen music starts 25 frames later, not immediatly.
-       *
-       * Obviously, this isn't perfect but right now, it should be a bit better.
-       * Games to test this against if you change that setting :
-       * - Driver (titlescreen music delay and retry mission)
-       * - Worms Pinball (Will either not boot or crash in the memory card screen)
-       * - Viewpoint (short pauses if the delay in the ingame music is too long)
-       *
-       * It seems that 3386880 * 5 is too much for Driver's titlescreen and it starts skipping.
-       * However, 1000000 is not enough for Worms Pinball to reliably boot.
-       */
-       if(seekTime > 3386880 * 2) seekTime = 3386880 * 2;
-       CDR_LOG("seek: %.2f %.2f\n", (float)seekTime / PSXCLK, (float)seekTime / cdReadTime);
+       int seekTime = abs(diff) * (cdReadTime / 2000);
+       int cyclesSinceRS = psxRegs.cycle - cdr.LastReadSeekCycles;
+       seekTime = MAX_VALUE(seekTime, 20000);
+
+       // need this stupidly long penalty or else Spyro2 intro desyncs
+       // note: if misapplied this breaks MGS cutscenes among other things
+       if (cyclesSinceRS > cdReadTime * 50)
+               seekTime += cdReadTime * 25;
+       // Transformers Beast Wars Transmetals does Setloc(x),SeekL,Setloc(x),ReadN
+       // and then wants some slack time
+       else if (cyclesSinceRS < cdReadTime *3/2)
+               seekTime += cdReadTime;
+
+       seekTime = MIN_VALUE(seekTime, PSXCLK * 2 / 3);
+       CDR_LOG("seek: %.2f %.2f (%.2f)\n", (float)seekTime / PSXCLK,
+               (float)seekTime / cdReadTime, (float)cyclesSinceRS / cdReadTime);
        return seekTime;
 }
 
@@ -632,8 +637,24 @@ static void msfiAdd(u8 *msfi, u32 count)
        }
 }
 
+static void msfiSub(u8 *msfi, u32 count)
+{
+       assert(count < 75);
+       msfi[2] -= count;
+       if ((s8)msfi[2] < 0) {
+               msfi[2] += 75;
+               msfi[1]--;
+               if ((s8)msfi[1] < 0) {
+                       msfi[1] = 60;
+                       msfi[0]--;
+               }
+       }
+}
+
 void cdrPlayReadInterrupt(void)
 {
+       cdr.LastReadSeekCycles = psxRegs.cycle;
+
        if (cdr.Reading) {
                cdrReadInterrupt();
                return;
@@ -641,11 +662,12 @@ void cdrPlayReadInterrupt(void)
 
        if (!cdr.Play) return;
 
-       CDR_LOG( "CDDA - %d:%d:%d\n",
-               cdr.SetSectorPlay[0], cdr.SetSectorPlay[1], cdr.SetSectorPlay[2] );
+       CDR_LOG("CDDA - %02d:%02d:%02d m %02x\n",
+               cdr.SetSectorPlay[0], cdr.SetSectorPlay[1], cdr.SetSectorPlay[2], cdr.Mode);
 
        SetPlaySeekRead(cdr.StatP, STATUS_PLAY);
        if (memcmp(cdr.SetSectorPlay, cdr.SetSectorEnd, 3) == 0) {
+               CDR_LOG_I("end stop\n");
                StopCdda();
                SetPlaySeekRead(cdr.StatP, 0);
                cdr.TrackChanged = TRUE;
@@ -657,11 +679,10 @@ void cdrPlayReadInterrupt(void)
        if (!cdr.Stat && (cdr.Mode & (MODE_AUTOPAUSE|MODE_REPORT)))
                cdrPlayInterrupt_Autopause();
 
-       if (!cdr.Muted && !Config.Cdda) {
+       if (!cdr.Muted && cdr.Play && !Config.Cdda) {
                cdrPrepCdda(read_buf, CD_FRAMESIZE_RAW / 4);
                cdrAttenuate(read_buf, CD_FRAMESIZE_RAW / 4, 1);
-               SPU_playCDDAchannel(read_buf, CD_FRAMESIZE_RAW, psxRegs.cycle, cdr.FirstSector);
-               cdr.FirstSector = 0;
+               SPU_playCDDAchannel(read_buf, CD_FRAMESIZE_RAW, psxRegs.cycle, 0);
        }
 
        msfiAdd(cdr.SetSectorPlay, 1);
@@ -748,13 +769,15 @@ void cdrInterrupt(void) {
                        break;
 
                case CdlSetloc:
-               case CdlSetloc + CMD_WHILE_NOT_READY:
+               // case CdlSetloc + CMD_WHILE_NOT_READY: // or is it?
                        CDR_LOG("CDROM setloc command (%02X, %02X, %02X)\n", cdr.Param[0], cdr.Param[1], cdr.Param[2]);
 
                        // MM must be BCD, SS must be BCD and <0x60, FF must be BCD and <0x75
                        if (((cdr.Param[0] & 0x0F) > 0x09) || (cdr.Param[0] > 0x99) || ((cdr.Param[1] & 0x0F) > 0x09) || (cdr.Param[1] >= 0x60) || ((cdr.Param[2] & 0x0F) > 0x09) || (cdr.Param[2] >= 0x75))
                        {
                                CDR_LOG_I("Invalid/out of range seek to %02X:%02X:%02X\n", cdr.Param[0], cdr.Param[1], cdr.Param[2]);
+                               if (++cdr.errorRetryhack > 100)
+                                       break;
                                error = ERROR_INVALIDARG;
                                goto set_error;
                        }
@@ -765,6 +788,7 @@ void cdrInterrupt(void) {
                                memcpy(cdr.SetSector, set_loc, 3);
                                cdr.SetSector[3] = 0;
                                cdr.SetlocPending = 1;
+                               cdr.errorRetryhack = 0;
                        }
                        break;
 
@@ -819,7 +843,10 @@ void cdrInterrupt(void) {
                        cdr.LocL[0] = LOCL_INVALID;
                        cdr.SubqForwardSectors = 1;
                        cdr.TrackChanged = FALSE;
-                       cdr.FirstSector = 1;
+                       cdr.FileChannelSelected = 0;
+                       cdr.AdpcmActive = 0;
+                       cdr.ReportDelay = 60;
+                       cdr.sectorsRead = 0;
 
                        if (!Config.Cdda)
                                CDR_play(cdr.SetSectorPlay);
@@ -893,6 +920,12 @@ void cdrInterrupt(void) {
                case CdlPause:
                        StopCdda();
                        StopReading();
+
+                       // how the drive maintains the position while paused is quite
+                       // complicated, this is the minimum to make "Bedlam" happy
+                       msfiSub(cdr.SetSectorPlay, MIN_VALUE(cdr.sectorsRead, 4));
+                       cdr.sectorsRead = 0;
+
                        /*
                        Gundam Battle Assault 2: much slower (*)
                        - Fixes boot, gameplay
@@ -914,7 +947,7 @@ void cdrInterrupt(void) {
                        }
                        else
                        {
-                               second_resp_time = (((cdr.Mode & MODE_SPEED) ? 2 : 1) * 1000000);
+                               second_resp_time = (((cdr.Mode & MODE_SPEED) ? 1 : 2) * 1097107);
                        }
                        SetPlaySeekRead(cdr.StatP, 0);
                        break;
@@ -949,8 +982,8 @@ void cdrInterrupt(void) {
                        break;
 
                case CdlSetfilter:
-                       cdr.File = cdr.Param[0];
-                       cdr.Channel = cdr.Param[1];
+                       cdr.FilterFile = cdr.Param[0];
+                       cdr.FilterChannel = cdr.Param[1];
                        break;
 
                case CdlSetmode:
@@ -965,8 +998,8 @@ void cdrInterrupt(void) {
                        SetResultSize(5);
                        cdr.Result[1] = cdr.Mode;
                        cdr.Result[2] = 0;
-                       cdr.Result[3] = cdr.File;
-                       cdr.Result[4] = cdr.Channel;
+                       cdr.Result[3] = cdr.FilterFile;
+                       cdr.Result[4] = cdr.FilterChannel;
                        break;
 
                case CdlGetlocL:
@@ -1059,6 +1092,7 @@ void cdrInterrupt(void) {
                                memcpy(cdr.LocL, buf, 8);
                        UpdateSubq(cdr.SetSectorPlay);
                        cdr.TrackChanged = FALSE;
+                       cdr.LastReadSeekCycles = psxRegs.cycle;
                        break;
 
                case CdlTest:
@@ -1101,6 +1135,8 @@ void cdrInterrupt(void) {
                                        cdr.Result[1] |= 0x80;
                        }
                        cdr.Result[0] |= (cdr.Result[1] >> 4) & 0x08;
+                       CDR_LOG_I("CdlID: %02x %02x %02x %02x\n", cdr.Result[0],
+                               cdr.Result[1], cdr.Result[2], cdr.Result[3]);
 
                        /* This adds the string "PCSX" in Playstation bios boot screen */
                        memcpy((char *)&cdr.Result[4], "PCSX", 4);
@@ -1115,7 +1151,7 @@ void cdrInterrupt(void) {
                        // yes, it really sets STATUS_SHELLOPEN
                        cdr.StatP |= STATUS_SHELLOPEN;
                        cdr.DriveState = DRIVESTATE_RESCAN_CD;
-                       CDRLID_INT(20480);
+                       set_event(PSXINT_CDRLID, 20480);
                        start_rotating = 1;
                        break;
 
@@ -1153,13 +1189,15 @@ void cdrInterrupt(void) {
                                cdr.SetlocPending = 0;
                        }
                        cdr.Reading = 1;
-                       cdr.FirstSector = 1;
+                       cdr.FileChannelSelected = 0;
+                       cdr.AdpcmActive = 0;
 
                        // Fighting Force 2 - update subq time immediately
                        // - fixes new game
                        UpdateSubq(cdr.SetSectorPlay);
                        cdr.LocL[0] = LOCL_INVALID;
                        cdr.SubqForwardSectors = 1;
+                       cdr.sectorsRead = 0;
 
                        cycles = (cdr.Mode & MODE_SPEED) ? cdReadTime : cdReadTime * 2;
                        cycles += seekTime;
@@ -1177,11 +1215,11 @@ void cdrInterrupt(void) {
                        // FALLTHROUGH
 
                set_error:
-                       CDR_LOG_I("cmd %02x error %02x\n", Cmd, error);
                        SetResultSize(2);
                        cdr.Result[0] = cdr.StatP | STATUS_ERROR;
                        cdr.Result[1] = not_ready ? ERROR_NOTREADY : error;
                        cdr.Stat = DiskError;
+                       CDR_LOG_I("cmd %02x error %02x\n", Cmd, cdr.Result[1]);
                        break;
        }
 
@@ -1192,7 +1230,7 @@ void cdrInterrupt(void) {
 
        if (second_resp_time) {
                cdr.CmdInProgress = Cmd | 0x100;
-               CDR_INT(second_resp_time);
+               set_event(PSXINT_CDR, second_resp_time);
        }
        else if (cdr.Cmd && cdr.Cmd != (Cmd & 0xff)) {
                cdr.CmdInProgress = cdr.Cmd;
@@ -1282,14 +1320,17 @@ static void cdrUpdateTransferBuf(const u8 *buf)
                return;
        memcpy(cdr.Transfer, buf, DATA_SIZE);
        CheckPPFCache(cdr.Transfer, cdr.Prev[0], cdr.Prev[1], cdr.Prev[2]);
-       CDR_LOG("cdr.Transfer %x:%x:%x\n", cdr.Transfer[0], cdr.Transfer[1], cdr.Transfer[2]);
+       CDR_LOG("cdr.Transfer  %02x:%02x:%02x\n",
+               cdr.Transfer[0], cdr.Transfer[1], cdr.Transfer[2]);
        if (cdr.FifoOffset < 2048 + 12)
                CDR_LOG("FifoOffset(1) %d/%d\n", cdr.FifoOffset, cdr.FifoSize);
 }
 
 static void cdrReadInterrupt(void)
 {
-       u8 *buf = NULL, *hdr;
+       const struct { u8 file, chan, mode, coding; } *subhdr;
+       const u8 *buf = NULL;
+       int deliver_data = 1;
        u8 subqPos[3];
        int read_ok;
 
@@ -1304,6 +1345,7 @@ static void cdrReadInterrupt(void)
 
        // note: CdlGetlocL should work as soon as STATUS_READ is indicated
        SetPlaySeekRead(cdr.StatP, STATUS_READ | STATUS_ROTATING);
+       cdr.sectorsRead++;
 
        read_ok = ReadTrack(cdr.SetSectorPlay);
        if (read_ok)
@@ -1321,29 +1363,45 @@ static void cdrReadInterrupt(void)
        if (!cdr.Stat && !cdr.Irq1Pending)
                cdrUpdateTransferBuf(buf);
 
-       if ((!cdr.Muted) && (cdr.Mode & MODE_STRSND) && (!Config.Xa) && (cdr.FirstSector != -1)) { // CD-XA
-               hdr = buf + 4;
-               // Firemen 2: Multi-XA files - briefings, cutscenes
-               if( cdr.FirstSector == 1 && (cdr.Mode & MODE_SF)==0 ) {
-                       cdr.File = hdr[0];
-                       cdr.Channel = hdr[1];
+       subhdr = (void *)(buf + 4);
+       do {
+               // try to process as adpcm
+               if (!(cdr.Mode & MODE_STRSND))
+                       break;
+               if (buf[3] != 2 || (subhdr->mode & 0x44) != 0x44) // or 0x64?
+                       break;
+               CDR_LOG("f=%d m=%d %d,%3d | %d,%2d | %d,%2d\n", !!(cdr.Mode & MODE_SF), cdr.Muted,
+                       subhdr->file, subhdr->chan, cdr.CurFile, cdr.CurChannel, cdr.FilterFile, cdr.FilterChannel);
+               if ((cdr.Mode & MODE_SF) && (subhdr->file != cdr.FilterFile || subhdr->chan != cdr.FilterChannel))
+                       break;
+               if (subhdr->chan & 0xe0) { // ?
+                       if (subhdr->chan != 0xff)
+                               log_unhandled("adpcm %d:%d\n", subhdr->file, subhdr->chan);
+                       break;
+               }
+               if (!cdr.FileChannelSelected) {
+                       cdr.CurFile = subhdr->file;
+                       cdr.CurChannel = subhdr->chan;
+                       cdr.FileChannelSelected = 1;
                }
+               else if (subhdr->file != cdr.CurFile || subhdr->chan != cdr.CurChannel)
+                       break;
 
-               /* Gameblabla 
-                * Skips playing on channel 255.
-                * Fixes missing audio in Blue's Clues : Blue's Big Musical. (Should also fix Taxi 2)
-                * TODO : Check if this is the proper behaviour.
-                * */
-               if ((hdr[2] & 0x4) && hdr[0] == cdr.File && hdr[1] == cdr.Channel && cdr.Channel != 255) {
-                       int ret = xa_decode_sector(&cdr.Xa, buf + 4, cdr.FirstSector);
-                       if (!ret) {
-                               cdrAttenuate(cdr.Xa.pcm, cdr.Xa.nsamples, cdr.Xa.stereo);
-                               SPU_playADPCMchannel(&cdr.Xa, psxRegs.cycle, cdr.FirstSector);
-                               cdr.FirstSector = 0;
-                       }
-                       else cdr.FirstSector = -1;
+               // accepted as adpcm
+               deliver_data = 0;
+
+               if (Config.Xa)
+                       break;
+               if (!cdr.Muted && cdr.AdpcmActive) {
+                       cdrAttenuate(cdr.Xa.pcm, cdr.Xa.nsamples, cdr.Xa.stereo);
+                       SPU_playADPCMchannel(&cdr.Xa, psxRegs.cycle, 0);
                }
-       }
+               // decode next
+               cdr.AdpcmActive = !xa_decode_sector(&cdr.Xa, buf + 4, !cdr.AdpcmActive);
+       } while (0);
+
+       if ((cdr.Mode & MODE_SF) && (subhdr->mode & 0x44) == 0x44) // according to nocash
+               deliver_data = 0;
 
        /*
        Croc 2: $40 - only FORM1 (*)
@@ -1351,7 +1409,7 @@ static void cdrReadInterrupt(void)
        Sim Theme Park - no adpcm at all (zero)
        */
 
-       if (!(cdr.Mode & MODE_STRSND) || !(buf[4+2] & 0x4))
+       if (deliver_data)
                cdrReadInterruptSetResult(cdr.StatP);
 
        msfiAdd(cdr.SetSectorPlay, 1);
@@ -1361,20 +1419,17 @@ static void cdrReadInterrupt(void)
 
 /*
 cdrRead0:
-       bit 0,1 - mode
-       bit 2 - unknown
-       bit 3 - unknown
-       bit 4 - unknown
+       bit 0,1 - reg index
+       bit 2 - adpcm active
        bit 5 - 1 result ready
        bit 6 - 1 dma ready
        bit 7 - 1 command being processed
 */
 
 unsigned char cdrRead0(void) {
-       if (cdr.ResultReady)
-               cdr.Ctrl |= 0x20;
-       else
-               cdr.Ctrl &= ~0x20;
+       cdr.Ctrl &= ~0x24;
+       cdr.Ctrl |= cdr.AdpcmActive << 2;
+       cdr.Ctrl |= cdr.ResultReady << 5;
 
        cdr.Ctrl |= 0x40; // data fifo not empty
 
@@ -1439,7 +1494,7 @@ void cdrWrite1(unsigned char rt) {
        if (!cdr.CmdInProgress) {
                cdr.CmdInProgress = rt;
                // should be something like 12k + controller delays
-               CDR_INT(5000);
+               set_event(PSXINT_CDR, 5000);
        }
        else {
                CDR_LOG_I("cmd while busy: %02x, prev %02x, busy %02x\n",
@@ -1520,7 +1575,7 @@ void cdrWrite3(unsigned char rt) {
                                        c = 2048 - (psxRegs.cycle - nextCycle);
                                        c = MAX_VALUE(c, 512);
                                }
-                               CDR_INT(c);
+                               set_event(PSXINT_CDR, c);
                        }
                }
                cdr.Stat &= ~rt;
@@ -1610,7 +1665,7 @@ void psxDma3(u32 madr, u32 bcr, u32 chcr) {
                        }
                        psxCpu->Clear(madr, cdsize / 4);
 
-                       CDRDMA_INT((cdsize/4) * 24);
+                       set_event(PSXINT_CDRDMA, (cdsize / 4) * 24);
 
                        HW_DMA3_CHCR &= SWAPu32(~0x10000000);
                        if (chcr & 0x100) {
@@ -1655,12 +1710,18 @@ static void getCdInfo(void)
 void cdrReset() {
        memset(&cdr, 0, sizeof(cdr));
        cdr.CurTrack = 1;
-       cdr.File = 1;
-       cdr.Channel = 1;
+       cdr.FilterFile = 0;
+       cdr.FilterChannel = 0;
        cdr.Reg2 = 0x1f;
        cdr.Stat = NoIntr;
        cdr.FifoOffset = DATA_SIZE; // fifo empty
-       if (CdromId[0] == '\0') {
+
+       CDR_getStatus(&stat);
+       if (stat.Status & STATUS_SHELLOPEN) {
+               cdr.DriveState = DRIVESTATE_LID_OPEN;
+               cdr.StatP = STATUS_SHELLOPEN;
+       }
+       else if (CdromId[0] == '\0') {
                cdr.DriveState = DRIVESTATE_STOPPED;
                cdr.StatP = 0;
        }
@@ -1717,8 +1778,6 @@ int cdrFreeze(void *f, int Mode) {
                        Find_CurTrack(cdr.SetSectorPlay);
                        if (!Config.Cdda)
                                CDR_play(cdr.SetSectorPlay);
-                       if (psxRegs.interrupt & (1 << PSXINT_CDRPLAY_OLD))
-                               CDRPLAYREAD_INT((cdr.Mode & MODE_SPEED) ? (cdReadTime / 2) : cdReadTime, 1);
                }
 
                if ((cdr.freeze_ver & 0xffffff00) != 0x63647200) {