gpulib: clear fb when display is blanked
[pcsx_rearmed.git] / libpcsxcore / cdrom.c
index 839e89e..fa0e6a9 100644 (file)
@@ -539,6 +539,7 @@ static void Create_Fake_Subq()
 static void cdrPlayInterrupt_Autopause()
 {
        struct SubQ *subq = (struct SubQ *)CDR_getBufferSub();
+       int track_changed = 0;
        if (subq != NULL ) {
 #ifdef CDR_LOG
                CDR_LOG( "CDDA SUB - %X:%X:%X\n",
@@ -552,8 +553,8 @@ static void cdrPlayInterrupt_Autopause()
                Tomb Raider 1 ($7)
                */
 
-               if( cdr.CurTrack >= btoi( subq->TrackNumber ) )
-                       return;
+               if( cdr.CurTrack < btoi( subq->TrackNumber ) )
+                       track_changed = 1;
        } else {
                Create_Fake_Subq();
 #ifdef CDR_LOG___0
@@ -561,13 +562,11 @@ static void cdrPlayInterrupt_Autopause()
                        fake_subq_real[0], fake_subq_real[1], fake_subq_real[2] );
 #endif
 
-               if( !fake_subq_change )
-                       return;
-
+               track_changed = fake_subq_change;
                fake_subq_change = 0;
        }
 
-       if (cdr.Mode & MODE_AUTOPAUSE) {
+       if ((cdr.Mode & MODE_AUTOPAUSE) && track_changed) {
 #ifdef CDR_LOG
                CDR_LOG( "CDDA STOP\n" );
 #endif
@@ -584,11 +583,6 @@ static void cdrPlayInterrupt_Autopause()
                StopCdda();
        }
        if (cdr.Mode & MODE_REPORT) {
-               // rearmed note: PCSX-Reloaded does this for every sector,
-               // but we try to get away with only track change here.
-               memset( cdr.Result, 0, 8 );
-               cdr.Result[0] |= 0x10;
-
                if (subq != NULL) {
 #ifdef CDR_LOG
                        CDR_LOG( "REPPLAY SUB - %X:%X:%X\n",
@@ -596,6 +590,10 @@ static void cdrPlayInterrupt_Autopause()
 #endif
                        cdr.CurTrack = btoi( subq->TrackNumber );
 
+                       if (subq->AbsoluteAddress[2] & 0xf)
+                               return;
+
+                       cdr.Result[0] = cdr.StatP;
                        // BIOS CD Player: data already BCD format
                        cdr.Result[1] = subq->TrackNumber;
                        cdr.Result[2] = subq->IndexNumber;
@@ -609,6 +607,10 @@ static void cdrPlayInterrupt_Autopause()
                                fake_subq_real[0], fake_subq_real[1], fake_subq_real[2] );
 #endif
 
+                       if (fake_subq_real[2] & 0xf)
+                               return;
+
+                       cdr.Result[0] = cdr.StatP;
                        // track # / index #
                        cdr.Result[1] = itob(cdr.CurTrack);
                        cdr.Result[2] = itob(fake_subq_index);
@@ -1225,6 +1227,7 @@ void cdrInterrupt() {
                        /*
                        Duke Nukem: Land of the Babes - seek then delay read for one frame
                        - fixes cutscenes
+                       C-12 - Final Resistance - doesn't like seek
                        */
 
                        if (!cdr.Seeked) {
@@ -1473,6 +1476,7 @@ unsigned char cdrRead1(void) {
 }
 
 void cdrWrite1(unsigned char rt) {
+       char set_loc[3];
        int i;
 
 #ifdef CDR_LOG
@@ -1521,9 +1525,12 @@ void cdrWrite1(unsigned char rt) {
 
        case CdlSetloc:
                StopReading();
-               cdr.Seeked = FALSE;
                for (i = 0; i < 3; i++)
-                       cdr.SetSector[i] = btoi(cdr.Param[i]);
+                       set_loc[i] = btoi(cdr.Param[i]);
+               i = abs(msf2sec(cdr.SetSector) - msf2sec(set_loc));
+               if (i > 16)
+                       cdr.Seeked = FALSE;
+               memcpy(cdr.SetSector, set_loc, 3);
                cdr.SetSector[3] = 0;
 
                /*
@@ -2068,9 +2075,13 @@ int cdrFreeze(gzFile f, int Mode) {
 
        gzfreeze(&tmp, sizeof(tmp));
 
-       if (Mode == 0)
+       if (Mode == 0) {
                cdr.pTransfer = cdr.Transfer + tmp;
 
+               if (cdr.Play && !Config.Cdda)
+                       CDR_play(cdr.SetSectorPlay);
+       }
+
        return 0;
 }