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core: update to newer interrupt code, seems to affect timings too
[pcsx_rearmed.git]
/
libpcsxcore
/
mdec.c
diff --git
a/libpcsxcore/mdec.c
b/libpcsxcore/mdec.c
index
5e84152
..
f9b8d58
100644
(file)
--- a/
libpcsxcore/mdec.c
+++ b/
libpcsxcore/mdec.c
@@
-543,12
+543,11
@@
void mdec1Interrupt() {
if (HW_DMA1_CHCR & SWAP32(0x01000000)) {
// Set a fixed value totaly arbitrarie another sound value is
// PSXCLK / 60 or PSXCLK / 50 since the bug happened at end of frame.
if (HW_DMA1_CHCR & SWAP32(0x01000000)) {
// Set a fixed value totaly arbitrarie another sound value is
// PSXCLK / 60 or PSXCLK / 50 since the bug happened at end of frame.
- // PSXCLK /
1000 seems good for FF9. (for FF9 need < ~28000)
+ // PSXCLK /
500 seems good for FF9.
// CAUTION: commented interrupt-handling may lead to problems, keep an eye ;-)
// CAUTION: commented interrupt-handling may lead to problems, keep an eye ;-)
- MDECOUTDMA_INT(PSXCLK / 1000 * BIAS);
-// psxRegs.interrupt |= 0x02000000;
-// psxRegs.intCycle[5 + 24 + 1] *= 8;
-// psxRegs.intCycle[5 + 24] = psxRegs.cycle;
+ MDECOUTDMA_INT(PSXCLK / 500);
+// MDECOUTDMA_INT(psxRegs.intCycle[PSXINT_MDECOUTDMA].cycle * 8);
+
HW_DMA1_CHCR &= SWAP32(~0x01000000);
DMA_INTERRUPT(1);
} else {
HW_DMA1_CHCR &= SWAP32(~0x01000000);
DMA_INTERRUPT(1);
} else {