static u32 io_gpu_read_status(void)
{
+ u32 v;
+
// meh2, syncing for img bit, might want to avoid it..
gpuSyncPluginSR();
- return HW_GPU_STATUS;
+ v = HW_GPU_STATUS;
+
+ // XXX: because of large timeslices can't use hSyncCount, using rough
+ // approximization instead. Perhaps better use hcounter code here or something.
+ if (hSyncCount < 240 && (HW_GPU_STATUS & PSXGPU_ILACE_BITS) != PSXGPU_ILACE_BITS)
+ v |= PSXGPU_LCF & (psxRegs.cycle << 20);
+ return v;
}
static void io_gpu_write_status(u32 value)