return;
}
- // switch to analog mode automatically after the game finishes init
- if (value == 0x42 && pads[padIndex].ds.padMode == 0)
- pads[padIndex].ds.digitalModeFrames++;
- if (pads[padIndex].ds.digitalModeFrames == 60*4) {
- pads[padIndex].ds.padMode = 1;
- pads[padIndex].ds.digitalModeFrames = 0;
- }
-
- if ((u32)(frame_counter - pads[padIndex].ds.lastUseFrame) > 60u)
+ if ((u32)(frame_counter - pads[padIndex].ds.lastUseFrame) > 60u
+ && !Config.hacks.dualshock_init_analog)
pads[padIndex].ds.padMode = 0; // according to nocash
pads[padIndex].ds.lastUseFrame = frame_counter;
#endif
}
+static void adjust_analog(unsigned char *b)
+{
+ // ff8 hates 0x80 for whatever reason (broken in 2d area menus),
+ // or is this caused by something else we do wrong??
+ // Also S.C.A.R.S. treats 0x7f as turning left.
+ if (b[6] == 0x7f || b[6] == 0x80)
+ b[6] = 0x81;
+}
+
// Build response for 0x42 request Pad in port
static void PADstartPoll_(PadDataS *pad) {
switch (pad->controllerType) {
stdpar[5] = pad->rightJoyY;
stdpar[6] = pad->leftJoyX;
stdpar[7] = pad->leftJoyY;
+ adjust_analog(stdpar);
memcpy(buf, stdpar, 8);
respSize = 8;
break;
stdpar[5] = pad->rightJoyY;
stdpar[6] = pad->leftJoyX;
stdpar[7] = pad->leftJoyY;
+ adjust_analog(stdpar);
memcpy(buf, stdpar, 8);
respSize = 8;
break;
return 0;
}
+int padToggleAnalog(unsigned int index)
+{
+ int r = -1;
+
+ if (index < sizeof(pads) / sizeof(pads[0]))
+ r = (pads[index].ds.padMode ^= 1);
+ return r;
+}
+
void *hNETDriver = NULL;