void psxBios_strcmp() { // 0x17
char *p1 = (char *)Ra0, *p2 = (char *)Ra1;
-
+ s32 n=0;
+ if (a0 == 0 && a1 == 0)
+ {
+ v0 = 0;
+ pc0 = ra;
+ return;
+ }
+ else if (a0 == 0 && a1 != 0)
+ {
+ v0 = -1;
+ pc0 = ra;
+ return;
+ }
+ else if (a0 != 0 && a1 == 0)
+ {
+ v0 = 1;
+ pc0 = ra;
+ return;
+ }
#ifdef PSXBIOS_LOG
PSXBIOS_LOG("psxBios_%s: %s (%x), %s (%x)\n", biosA0n[0x17], Ra0, a0, Ra1, a1);
#endif
while (*p1 == *p2++) {
+ n++;
if (*p1++ == '\0') {
+ v1=n-1;
+ a0+=n;
+ a1+=n;
v0 = 0;
pc0 = ra;
return;
}
v0 = (*p1 - *--p2);
+ v1 = n;
+ a0+=n;
+ a1+=n;
pc0 = ra;
}
pc0 = ra;
}
+/* According to a user, this allows Final Fantasy Tactics to save/load properly */
+void psxBios__get_error(void) // 55
+{
+ v0 = 0;
+ pc0 = ra;
+}
+
void psxBios_Krom2RawAdd() { // 0x51
int i = 0;
//biosB0[0x52] = psxBios_sys_b0_52;
//biosB0[0x53] = psxBios_sys_b0_53;
//biosB0[0x54] = psxBios__get_errno;
- //biosB0[0x55] = psxBios__get_error;
+ biosB0[0x55] = psxBios__get_error;
biosB0[0x56] = psxBios_GetC0Table;
biosB0[0x57] = psxBios_GetB0Table;
biosB0[0x58] = psxBios__card_chan;