psxcounters: handle overflow = target case
[pcsx_rearmed.git] / libpcsxcore / psxcounters.c
index 6f82abd..2ea7c63 100644 (file)
@@ -190,6 +190,8 @@ void psxRcntReset( u32 index )
 {
     u32 count;
 
+    rcnts[index].mode |= RcUnknown10;
+
     if( rcnts[index].counterState == CountToTarget )
     {
         if( rcnts[index].mode & RcCountToTarget )
@@ -218,8 +220,14 @@ void psxRcntReset( u32 index )
         }
 
         rcnts[index].mode |= RcCountEqTarget;
+
+        psxRcntSet();
+
+        if( count < 0xffff ) // special case, overflow too?
+            return;
     }
-    else if( rcnts[index].counterState == CountToOverflow )
+
+    if( rcnts[index].counterState == CountToOverflow )
     {
         count  = psxRegs.cycle;
         count -= rcnts[index].cycleStart;
@@ -242,8 +250,6 @@ void psxRcntReset( u32 index )
         rcnts[index].mode |= RcOverflow;
     }
 
-    rcnts[index].mode |= RcUnknown10;
-
     psxRcntSet();
 }
 
@@ -294,11 +300,13 @@ void psxRcntUpdate()
         // VSync irq.
         if( hSyncCount == VBlankStart[Config.PsxType] )
         {
-            //if( !(HW_GPU_STATUS & PSXGPU_ILACE) ) // hmh
+            if( !(HW_GPU_STATUS & PSXGPU_ILACE) )
                 HW_GPU_STATUS |= PSXGPU_LCF;
 
-            // For the best times. :D
-            //setIrq( 0x01 );
+            setIrq( 0x01 );
+
+            EmuUpdate();
+            GPU_updateLace();
         }
         
         // Update lace. (with InuYasha fix)
@@ -307,11 +315,6 @@ void psxRcntUpdate()
             hSyncCount = 0;
             frame_counter++;
 
-            setIrq( 0x01 );
-
-            EmuUpdate();
-            GPU_updateLace();
-
             HW_GPU_STATUS &= ~PSXGPU_LCF;
             if( HW_GPU_STATUS & PSXGPU_ILACE )
                 HW_GPU_STATUS |= frame_counter << 31;