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let's try alternative vsync timing
[pcsx_rearmed.git]
/
libpcsxcore
/
psxcounters.c
diff --git
a/libpcsxcore/psxcounters.c
b/libpcsxcore/psxcounters.c
index
177ccb7
..
7317c87
100644
(file)
--- a/
libpcsxcore/psxcounters.c
+++ b/
libpcsxcore/psxcounters.c
@@
-22,6
+22,7
@@
*/
#include "psxcounters.h"
*/
#include "psxcounters.h"
+#include "gpu.h"
#include "debug.h"
/******************************************************************************/
#include "debug.h"
/******************************************************************************/
@@
-70,10
+71,10
@@
static const s32 VerboseLevel = VERBOSE_LEVEL;
Rcnt rcnts[ CounterQuantity ];
Rcnt rcnts[ CounterQuantity ];
-static u32 hSyncCount = 0;
+u32 hSyncCount = 0;
+u32 frame_counter = 0;
static u32 spuSyncCount = 0;
static u32 hsync_steps = 0;
static u32 spuSyncCount = 0;
static u32 hsync_steps = 0;
-static u32 gpu_wants_hcnt = 0;
static u32 base_cycle = 0;
u32 psxNextCounter = 0, psxNextsCounter = 0;
static u32 base_cycle = 0;
u32 psxNextCounter = 0, psxNextsCounter = 0;
@@
-293,22
+294,24
@@
void psxRcntUpdate()
// VSync irq.
if( hSyncCount == VBlankStart[Config.PsxType] )
{
// VSync irq.
if( hSyncCount == VBlankStart[Config.PsxType] )
{
- GPU_vBlank( 1, &hSyncCount, &gpu_wants_hcnt );
-
- // For the best times. :D
- //setIrq( 0x01 );
+ if( !(HW_GPU_STATUS & PSXGPU_ILACE) )
+ HW_GPU_STATUS |= PSXGPU_LCF;
+
+ setIrq( 0x01 );
+
+ EmuUpdate();
+ GPU_updateLace();
}
// Update lace. (with InuYasha fix)
if( hSyncCount >= (Config.VSyncWA ? HSyncTotal[Config.PsxType] / BIAS : HSyncTotal[Config.PsxType]) )
{
hSyncCount = 0;
}
// Update lace. (with InuYasha fix)
if( hSyncCount >= (Config.VSyncWA ? HSyncTotal[Config.PsxType] / BIAS : HSyncTotal[Config.PsxType]) )
{
hSyncCount = 0;
+ frame_counter++;
- GPU_vBlank( 0, &hSyncCount, &gpu_wants_hcnt );
- setIrq( 0x01 );
-
- EmuUpdate();
- GPU_updateLace();
+ HW_GPU_STATUS &= ~PSXGPU_LCF;
+ if( HW_GPU_STATUS & PSXGPU_ILACE )
+ HW_GPU_STATUS |= frame_counter << 31;
}
// Schedule next call, in hsyncs
}
// Schedule next call, in hsyncs
@@
-319,8
+322,6
@@
void psxRcntUpdate()
hsync_steps = next_vsync;
if( next_lace && next_lace < hsync_steps )
hsync_steps = next_lace;
hsync_steps = next_vsync;
if( next_lace && next_lace < hsync_steps )
hsync_steps = next_lace;
- if( gpu_wants_hcnt )
- hsync_steps = 1;
rcnts[3].cycleStart = cycle - leftover_cycles;
if (Config.PsxType)
rcnts[3].cycleStart = cycle - leftover_cycles;
if (Config.PsxType)