rework gpu busy timing
[pcsx_rearmed.git] / libpcsxcore / psxdma.c
index 2457096..4db99ab 100644 (file)
@@ -157,7 +157,7 @@ void psxDma2(u32 madr, u32 bcr, u32 chcr) { // GPU
                        HW_DMA2_MADR = SWAPu32(madr + words_copy * 4);
 
                        // careful: gpu_state_change() also messes with this
-                       HW_GPU_STATUS &= SWAP32(~PSXGPU_nBUSY);
+                       psxRegs.gpuIdleAfter = psxRegs.cycle + words / 4 + 16;
                        // already 32-bit word size ((size * 4) / 4)
                        set_event(PSXINT_GPUDMA, words / 4);
                        return;
@@ -180,7 +180,7 @@ void psxDma2(u32 madr, u32 bcr, u32 chcr) { // GPU
                        HW_DMA2_MADR = SWAPu32(madr);
 
                        // careful: gpu_state_change() also messes with this
-                       HW_GPU_STATUS &= SWAP32(~PSXGPU_nBUSY);
+                       psxRegs.gpuIdleAfter = psxRegs.cycle + words / 4 + 16;
                        // already 32-bit word size ((size * 4) / 4)
                        set_event(PSXINT_GPUDMA, words / 4);
                        return;
@@ -199,13 +199,13 @@ void psxDma2(u32 madr, u32 bcr, u32 chcr) { // GPU
                        if ((int)size <= 0)
                                size = gpuDmaChainSize(madr);
 
-                       HW_GPU_STATUS &= SWAP32(~PSXGPU_nBUSY);
                        HW_DMA2_MADR = SWAPu32(madr_next);
 
                        // Tekken 3 = use 1.0 only (not 1.5x)
 
                        // Einhander = parse linked list in pieces (todo)
                        // Rebel Assault 2 = parse linked list in pieces (todo)
+                       psxRegs.gpuIdleAfter = psxRegs.cycle + size + 16;
                        set_event(PSXINT_GPUDMA, size);
                        return;
 
@@ -218,14 +218,13 @@ void psxDma2(u32 madr, u32 bcr, u32 chcr) { // GPU
        DMA_INTERRUPT(2);
 }
 
-// note: this is also (ab)used for non-dma prim command
-// to delay gpu returning to idle state, see gpu_state_change()
 void gpuInterrupt() {
        if (HW_DMA2_CHCR == SWAP32(0x01000401) && !(HW_DMA2_MADR & SWAP32(0x800000)))
        {
                u32 size, madr_next = 0xffffff;
                size = GPU_dmaChain((u32 *)psxM, HW_DMA2_MADR & 0x1fffff, &madr_next);
                HW_DMA2_MADR = SWAPu32(madr_next);
+               psxRegs.gpuIdleAfter = psxRegs.cycle + size + 64;
                set_event(PSXINT_GPUDMA, size);
                return;
        }
@@ -234,7 +233,6 @@ void gpuInterrupt() {
                HW_DMA2_CHCR &= SWAP32(~0x01000000);
                DMA_INTERRUPT(2);
        }
-       HW_GPU_STATUS |= SWAP32(PSXGPU_nBUSY); // GPU no longer busy
 }
 
 void psxDma6(u32 madr, u32 bcr, u32 chcr) {