Make sure hardware registers are manipulated as little-endian
[pcsx_rearmed.git] / libpcsxcore / psxhw.c
index dbcb989..7b2401b 100644 (file)
@@ -38,7 +38,7 @@ void psxHwReset() {
        mdecInit(); // initialize mdec decoder
        cdrReset();
        psxRcntInit();
-       HW_GPU_STATUS = 0x14802000;
+       HW_GPU_STATUS = SWAP32(0x14802000);
 }
 
 u8 psxHwRead8(u32 add) {
@@ -248,8 +248,8 @@ u32 psxHwRead32(u32 add) {
                        return hard;
                case 0x1f801814:
                        gpuSyncPluginSR();
-                       hard = HW_GPU_STATUS;
-                       if (hSyncCount < 240 && (HW_GPU_STATUS & PSXGPU_ILACE_BITS) != PSXGPU_ILACE_BITS)
+                       hard = SWAP32(HW_GPU_STATUS);
+                       if (hSyncCount < 240 && (hard & PSXGPU_ILACE_BITS) != PSXGPU_ILACE_BITS)
                                hard |= PSXGPU_LCF & (psxRegs.cycle << 20);
 #ifdef PSXHW_LOG
                        PSXHW_LOG("GPU STATUS 32bit read %x\n", hard);
@@ -446,7 +446,7 @@ void psxHwWrite16(u32 add, u16 value) {
                        PSXHW_LOG("IMASK 16bit write %x\n", value);
 #endif
                        psxHu16ref(0x1074) = SWAPu16(value);
-                       if (psxHu16ref(0x1070) & value)
+                       if (psxHu16ref(0x1070) & SWAPu16(value))
                                new_dyna_set_event(PSXINT_NEWDRC_CHECK, 1);
                        return;
 
@@ -560,7 +560,7 @@ void psxHwWrite32(u32 add, u32 value) {
                        PSXHW_LOG("IMASK 32bit write %x\n", value);
 #endif
                        psxHu32ref(0x1074) = SWAPu32(value);
-                       if (psxHu32ref(0x1070) & value)
+                       if (psxHu32ref(0x1070) & SWAPu32(value))
                                new_dyna_set_event(PSXINT_NEWDRC_CHECK, 1);
                        return;