drc: try even more to not compile code as 64bit
[pcsx_rearmed.git] / libpcsxcore / psxinterpreter.c
index 3736b23..f171205 100644 (file)
@@ -59,13 +59,13 @@ static void delayRead(int reg, u32 bpc) {
 
        psxRegs.pc = bpc;
 
 
        psxRegs.pc = bpc;
 
-       psxBranchTest();
+       branch = 0;
 
        psxRegs.GPR.r[reg] = rold;
        execI(); // first branch opcode
        psxRegs.GPR.r[reg] = rnew;
 
 
        psxRegs.GPR.r[reg] = rold;
        execI(); // first branch opcode
        psxRegs.GPR.r[reg] = rnew;
 
-       branch = 0;
+       psxBranchTest();
 }
 
 static void delayWrite(int reg, u32 bpc) {
 }
 
 static void delayWrite(int reg, u32 bpc) {
@@ -153,8 +153,12 @@ int psxTestLoadDelay(int reg, u32 tmp) {
 
                case 0x01: // REGIMM
                        switch (_tRt_) {
 
                case 0x01: // REGIMM
                        switch (_tRt_) {
-                               case 0x00: case 0x02:
-                               case 0x10: case 0x12: // BLTZ/BGEZ...
+                               case 0x00: case 0x01:
+                               case 0x10: case 0x11: // BLTZ/BGEZ...
+                                       // Xenogears - lbu v0 / beq v0
+                                       // - no load delay (fixes battle loading)
+                                       break;
+
                                        if (_tRs_ == reg) return 2;
                                        break;
                        }
                                        if (_tRs_ == reg) return 2;
                                        break;
                        }
@@ -166,10 +170,18 @@ int psxTestLoadDelay(int reg, u32 tmp) {
                        break;
 
                case 0x04: case 0x05: // BEQ/BNE
                        break;
 
                case 0x04: case 0x05: // BEQ/BNE
+                       // Xenogears - lbu v0 / beq v0
+                       // - no load delay (fixes battle loading)
+                       break;
+
                        if (_tRs_ == reg || _tRt_ == reg) return 2;
                        break;
 
                case 0x06: case 0x07: // BLEZ/BGTZ
                        if (_tRs_ == reg || _tRt_ == reg) return 2;
                        break;
 
                case 0x06: case 0x07: // BLEZ/BGTZ
+                       // Xenogears - lbu v0 / beq v0
+                       // - no load delay (fixes battle loading)
+                       break;
+
                        if (_tRs_ == reg) return 2;
                        break;
 
                        if (_tRs_ == reg) return 2;
                        break;