drc: get rid of RAM_FIXED, revive ROREG
[pcsx_rearmed.git] / libpcsxcore / psxmem.c
index 3caf889..04aeec2 100644 (file)
@@ -136,10 +136,8 @@ int psxMemInit() {
        memset(psxMemWLUT, 0, 0x10000 * sizeof(void *));
 
        psxM = psxMap(0x80000000, 0x00210000, 1, MAP_TAG_RAM);
-#ifndef RAM_FIXED
        if (psxM == NULL)
                psxM = psxMap(0x77000000, 0x00210000, 0, MAP_TAG_RAM);
-#endif
        if (psxM == NULL) {
                SysMessage(_("mapping main RAM failed"));
                return -1;
@@ -176,7 +174,11 @@ int psxMemInit() {
        memcpy(psxMemWLUT + 0x8000, psxMemWLUT, 0x80 * sizeof(void *));
        memcpy(psxMemWLUT + 0xa000, psxMemWLUT, 0x80 * sizeof(void *));
 
-       psxMemWLUT[0x1f00] = (u8 *)psxP;
+       // Don't allow writes to PIO Expansion region (psxP) to take effect.
+       // NOTE: Not sure if this is needed to fix any games but seems wise,
+       //       seeing as some games do read from PIO as part of copy-protection
+       //       check. (See fix in psxMemReset() regarding psxP region reads).
+       psxMemWLUT[0x1f00] = NULL;
        psxMemWLUT[0x1f80] = (u8 *)psxH;
 
        return 0;
@@ -236,7 +238,7 @@ u8 psxMemRead8(u32 mem) {
 #ifdef PSXMEM_LOG
                        PSXMEM_LOG("err lb %8.8lx\n", mem);
 #endif
-                       return 0;
+                       return 0xFF;
                }
        }
 }
@@ -261,7 +263,7 @@ u16 psxMemRead16(u32 mem) {
 #ifdef PSXMEM_LOG
                        PSXMEM_LOG("err lh %8.8lx\n", mem);
 #endif
-                       return 0;
+                       return 0xFFFF;
                }
        }
 }
@@ -286,7 +288,7 @@ u32 psxMemRead32(u32 mem) {
 #ifdef PSXMEM_LOG
                        if (writeok) { PSXMEM_LOG("err lw %8.8lx\n", mem); }
 #endif
-                       return 0;
+                       return 0xFFFFFFFF;
                }
        }
 }
@@ -385,6 +387,8 @@ void psxMemWrite32(u32 mem, u32 value) {
                                                memset(psxMemWLUT + 0x0000, 0, 0x80 * sizeof(void *));
                                                memset(psxMemWLUT + 0x8000, 0, 0x80 * sizeof(void *));
                                                memset(psxMemWLUT + 0xa000, 0, 0x80 * sizeof(void *));
+                                               /* Required for icache interpreter otherwise Armored Core won't boot on icache interpreter */
+                                               psxCpu->Notify(R3000ACPU_NOTIFY_CACHE_ISOLATED, NULL);
                                                break;
                                        case 0x00: case 0x1e988:
                                                if (writeok == 1) break;
@@ -392,6 +396,8 @@ void psxMemWrite32(u32 mem, u32 value) {
                                                for (i = 0; i < 0x80; i++) psxMemWLUT[i + 0x0000] = (void *)&psxM[(i & 0x1f) << 16];
                                                memcpy(psxMemWLUT + 0x8000, psxMemWLUT, 0x80 * sizeof(void *));
                                                memcpy(psxMemWLUT + 0xa000, psxMemWLUT, 0x80 * sizeof(void *));
+                                               /* Dynarecs might take this opportunity to flush their code cache */
+                                               psxCpu->Notify(R3000ACPU_NOTIFY_CACHE_UNISOLATED, NULL);
                                                break;
                                        default:
 #ifdef PSXMEM_LOG