remove stuff we won't need
[pcsx_rearmed.git] / macosx / plugins / DFXVideo / macsrc / PluginWindowController.m
diff --git a/macosx/plugins/DFXVideo/macsrc/PluginWindowController.m b/macosx/plugins/DFXVideo/macsrc/PluginWindowController.m
deleted file mode 100644 (file)
index 48262e5..0000000
+++ /dev/null
@@ -1,227 +0,0 @@
-/***************************************************************************
-    PluginWindowController.m
-    PeopsSoftGPU
-  
-    Created by Gil Pedersen on Tue April 12 2004.
-    Copyright (c) 2004 Gil Pedersen.
- ***************************************************************************/
-
-/***************************************************************************
- *                                                                         *
- *   This program is free software; you can redistribute it and/or modify  *
- *   it under the terms of the GNU General Public License as published by  *
- *   the Free Software Foundation; either version 2 of the License, or     *
- *   (at your option) any later version. See also the license.txt file for *
- *   additional informations.                                              *
- *                                                                         *
- ***************************************************************************/
-
-#import "PluginWindowController.h"
-#import "PluginWindow.h"
-#import "Carbon/Carbon.h"
-#include "externals.h"
-#undef BOOL
-
-NSWindow *gameWindow;
-PluginWindowController *gameController;
-NSRect windowFrame;
-
-@implementation PluginWindowController
-
-+ (id)openGameView
-{
-       if (gameWindow == nil) {
-               if (gameController == nil) {
-                       gameController = [[PluginWindowController alloc] initWithWindowNibName:@"NetSfPeopsSoftGPUInterface"];
-               }
-               gameWindow = [gameController window];
-       }
-       
-       if (windowFrame.size.width != 0) {
-               [gameWindow setFrame:windowFrame display:NO];
-       } else {
-               [gameWindow center];
-       }
-
-       [gameWindow makeKeyAndOrderFront:nil];
-       [gameController showWindow:nil];
-       
-       CGDirectDisplayID display = (CGDirectDisplayID)[[[[gameWindow screen] deviceDescription] objectForKey:@"NSScreenNumber"] longValue];
-       if (CGDisplayIsCaptured(display)) {
-               [gameController setFullscreen:YES];
-       }
-       
-       return gameController;
-}
-
-- (PluginGLView *)getOpenGLView
-{
-       return (PluginGLView *)glView;
-}
-
-- (void)dealloc
-{
-       if (fullWindow) {
-               [fullWindow orderOut:self];
-               [fullWindow autorelease];
-               fullWindow = nil;
-       }
-       
-       windowFrame = [[self window] frame];
-       
-       [super dealloc];
-}
-
-// forget keyDownEvents
-- (void)keyDown:(NSEvent *)theEvent
-{
-       // Not required any more
-}
-
-- (void)mouseDown:(NSEvent *)theEvent
-{
-       if ([self fullscreen]) {
-               [self setFullscreen:NO];
-       }
-}
-
-- (BOOL)fullscreen
-{
-       return (fullWindow!=nil);
-}
-
-- (void)setFullscreen:(BOOL)flag
-{
-       NSWindow *window = [self window];
-       NSScreen *screen = [window screen];
-       CGDirectDisplayID display = (CGDirectDisplayID)[[[screen deviceDescription] objectForKey:@"NSScreenNumber"] longValue];
-       
-       NSDisableScreenUpdates();
-       
-       if (flag) {
-               if (!CGDisplayIsCaptured(display)) {
-                       CGDisplayCapture(display);
-                       
-                       CGDisplayCount count = 10;
-                       CGDirectDisplayID displays[10];
-                       CGGetActiveDisplayList(10, displays, &count);
-                       if (count == 1) {
-                               CGDisplayHideCursor(display);
-                               CGAssociateMouseAndMouseCursorPosition(NO);
-                       }
-                       
-                       //[window orderOut:self];
-               }
-               
-               int width = CGDisplayPixelsWide(display);
-               int height = CGDisplayPixelsHigh(display);
-               
-               // assume square pixel ratio on the monitor
-               if ((width*3)/4 < height) {
-                       height = (width*3)/4;
-               } else {
-                       width = (height*4)/3;
-               }
-
-               fullWindow = [[NSWindow alloc] initWithContentRect:NSMakeRect((CGDisplayPixelsWide(display)-width)/2, 
-                                                                                                                                                                                 (CGDisplayPixelsHigh(display)-height)/2, 
-                                                                                                                                                                                 width, height)
-                                                       styleMask:NSBorderlessWindowMask
-                                                       backing:NSBackingStoreRetained
-                                                       defer:NO
-                                                       screen:screen];
-               
-               //[[glView openGLContext] setFullScreen];
-               [[glView openGLContext] setView:[fullWindow contentView]];
-               [glView reshape];
-               //[[glView openGLContext] update];
-               //[fullWindow setContentView:glView];
-               
-               [fullWindow setBackgroundColor:[NSColor blackColor]];
-               [fullWindow setHasShadow:NO];
-               [fullWindow setDelegate:self];
-               
-               [fullWindow setLevel:CGShieldingWindowLevel()];
-               [fullWindow makeKeyAndOrderFront:self];
-
-               [[self window] makeKeyAndOrderFront:self];
-       } else {
-               CGDisplayRelease(display);
-               //CGReleaseAllDisplays();
-
-               CGAssociateMouseAndMouseCursorPosition(YES);
-               CGDisplayShowCursor(display);
-
-               if (fullWindow) {
-                       [fullWindow orderOut:self];
-                       [fullWindow autorelease];
-                       fullWindow = nil;
-                       
-                       [[glView openGLContext] setView:glView];
-                       [glView reshape];
-                       //[window setContentView:glView];
-               }
-               
-               [[self window] makeKeyAndOrderFront:self];
-       }
-       
-       NSEnableScreenUpdates();
-}
-
-- (BOOL)windowShouldZoom:(NSWindow *)sender toFrame:(NSRect)newFrame
-{
-       [self setFullscreen:YES];
-       
-       return NO;
-}
-
-- (NSSize)windowWillResize:(NSWindow *)sender toSize:(NSSize)proposedFrameSize
-{
-       if (!(([sender resizeFlags] & NSShiftKeyMask) == NSShiftKeyMask)) {
-               NSRect oldSize = [sender frame];
-               NSRect viewSize = [glView frame];
-               
-               float xDiff = NSWidth(oldSize) - NSWidth(viewSize);
-               float yDiff = NSHeight(oldSize) - NSHeight(viewSize);
-               
-               //if ((proposedFrameSize.height / proposedFrameSize.width) < (3.0/4.0))
-               //      proposedFrameSize.height = ((proposedFrameSize.width - xDiff) * 3.0) / 4.0 + yDiff;
-               //else
-                       proposedFrameSize.width = ((proposedFrameSize.height - yDiff) * 4.0) / 3.0 + xDiff;
-       }
-       
-       return proposedFrameSize;
-}
-
-- (void)windowWillMiniaturize:(NSNotification *)aNotification
-{
-       [[NSNotificationCenter defaultCenter] postNotificationName:@"emuWindowWantPause" object:self];
-}
-
-- (void)windowDidDeminiaturize:(NSNotification *)aNotification
-{
-       [[NSNotificationCenter defaultCenter] postNotificationName:@"emuWindowWantResume" object:self];
-}
-
-//- (void)windowDidBecomeMain:(NSNotification *)aNotification
-/*- (void)windowDidBecomeKey:(NSNotification *)aNotification
-{
-       if (iWindowMode==0) {
-               [self setFullscreen:YES];
-       }
-}*/
-
-- (BOOL)windowShouldClose:(id)sender
-{
-       if (fullWindow) {
-               return NO;
-       }
-       [[NSNotificationCenter defaultCenter] postNotificationName:@"emuWindowDidClose" object:self];
-       [gameController autorelease];
-       gameController = nil;
-       gameWindow = nil;
-       
-       return YES;
-}
-
-@end