-#ifndef __P_EXTERNALS_H__
-#define __P_EXTERNALS_H__
-
-void dfinput_activate(void);
-
-/* get gunstate from emu frontend,
- * xn, yn - layer position normalized to 0..1023 */
-#define GUNIN_TRIGGER (1<<0)
-#define GUNIN_BTNA (1<<1)
-#define GUNIN_BTNB (1<<2)
-#define GUNIN_TRIGGER2 (1<<3) /* offscreen trigger */
-extern void pl_update_gun(int *xn, int *yn, int *xres, int *yres, int *in);
-
-/* vibration trigger to frontend */
-extern int in_enable_vibration;
-extern void plat_trigger_vibrate(int pad, int low, int high);
-
-#endif /* __P_EXTERNALS_H__ */