// note: must be even due to the way reverb works now\r
#define FRAG_MSECS 2\r
#define NSSIZE ((44100 * FRAG_MSECS / 1000 + 1) & ~1)\r
// note: must be even due to the way reverb works now\r
#define FRAG_MSECS 2\r
#define NSSIZE ((44100 * FRAG_MSECS / 1000 + 1) & ~1)\r