spu: fix saving bug
[pcsx_rearmed.git] / plugins / dfsound / freeze.c
index 12fdc1f..0601bf5 100644 (file)
 #include "externals.h"\r
 #include "registers.h"\r
 #include "spu.h"\r
-#include "regs.h"\r
 \r
 ////////////////////////////////////////////////////////////////////////\r
 // freeze structs\r
 ////////////////////////////////////////////////////////////////////////\r
 \r
+typedef struct\r
+{\r
+ int            AttackModeExp;\r
+ int            AttackTime;\r
+ int            DecayTime;\r
+ int            SustainLevel;\r
+ int            SustainModeExp;\r
+ int            SustainModeDec;\r
+ int            SustainTime;\r
+ int            ReleaseModeExp;\r
+ unsigned int   ReleaseVal;\r
+ int            ReleaseTime;\r
+ int            ReleaseStartTime; \r
+ int            ReleaseVol; \r
+ int            lTime;\r
+ int            lVolume;\r
+} ADSRInfo;\r
+\r
+typedef struct\r
+{\r
+ int            State;\r
+ int            AttackModeExp;\r
+ int            AttackRate;\r
+ int            DecayRate;\r
+ int            SustainLevel;\r
+ int            SustainModeExp;\r
+ int            SustainIncrease;\r
+ int            SustainRate;\r
+ int            ReleaseModeExp;\r
+ int            ReleaseRate;\r
+ int            EnvelopeVol;\r
+ int            lVolume;\r
+ int            lDummy1;\r
+ int            lDummy2;\r
+} ADSRInfoEx_orig;\r
+\r
+typedef struct\r
+{\r
+ // no mutexes used anymore... don't need them to sync access\r
+ //HANDLE            hMutex;\r
+\r
+ int               bNew;                               // start flag\r
+\r
+ int               iSBPos;                             // mixing stuff\r
+ int               spos;\r
+ int               sinc;\r
+ int               SB[32+32];                          // Pete added another 32 dwords in 1.6 ... prevents overflow issues with gaussian/cubic interpolation (thanx xodnizel!), and can be used for even better interpolations, eh? :)\r
+ int               sval;\r
+\r
+ int               iStart;                             // start ptr into sound mem\r
+ int               iCurr;                              // current pos in sound mem\r
+ int               iLoop;                              // loop ptr in sound mem\r
+\r
+ int               bOn;                                // is channel active (sample playing?)\r
+ int               bStop;                              // is channel stopped (sample _can_ still be playing, ADSR Release phase)\r
+ int               bReverb;                            // can we do reverb on this channel? must have ctrl register bit, to get active\r
+ int               iActFreq;                           // current psx pitch\r
+ int               iUsedFreq;                          // current pc pitch\r
+ int               iLeftVolume;                        // left volume\r
+ int               iLeftVolRaw;                        // left psx volume value\r
+ int               bIgnoreLoop;                        // ignore loop bit, if an external loop address is used\r
+ int               iMute;                              // mute mode\r
+ int               iRightVolume;                       // right volume\r
+ int               iRightVolRaw;                       // right psx volume value\r
+ int               iRawPitch;                          // raw pitch (0...3fff)\r
+ int               iIrqDone;                           // debug irq done flag\r
+ int               s_1;                                // last decoding infos\r
+ int               s_2;\r
+ int               bRVBActive;                         // reverb active flag\r
+ int               iRVBOffset;                         // reverb offset\r
+ int               iRVBRepeat;                         // reverb repeat\r
+ int               bNoise;                             // noise active flag\r
+ int               bFMod;                              // freq mod (0=off, 1=sound channel, 2=freq channel)\r
+ int               iRVBNum;                            // another reverb helper\r
+ int               iOldNoise;                          // old noise val for this channel   \r
+ ADSRInfo          ADSR;                               // active ADSR settings\r
+ ADSRInfoEx_orig   ADSRX;                              // next ADSR settings (will be moved to active on sample start)\r
+} SPUCHAN_orig;\r
+\r
 typedef struct\r
 {\r
  char          szSPUName[8];\r
@@ -47,7 +125,7 @@ typedef struct
  uint32_t   dummy2;\r
  uint32_t   dummy3;\r
 \r
- SPUCHAN  s_chan[MAXCHAN];   \r
+ SPUCHAN_orig s_chan[MAXCHAN];   \r
 \r
 } SPUOSSFreeze_t;\r
 \r
@@ -58,6 +136,82 @@ void LoadStateUnknown(SPUFreeze_t * pF);               // unknown format
 \r
 extern int lastch;\r
 \r
+// we want to retain compatibility between versions,\r
+// so use original channel struct\r
+static void save_channel(SPUCHAN_orig *d, const SPUCHAN *s, int ch)\r
+{\r
+ memset(d, 0, sizeof(*d));\r
+ d->bNew = !!(dwNewChannel & (1<<ch));\r
+ d->iSBPos = s->iSBPos;\r
+ d->spos = s->spos;\r
+ d->sinc = s->sinc;\r
+ memcpy(d->SB, s->SB, sizeof(d->SB));\r
+ d->iStart = (regAreaGet(ch,6)&~1)<<3;\r
+ d->iCurr = 0; // set by the caller\r
+ d->iLoop = 0; // set by the caller\r
+ d->bOn = !!(dwChannelOn & (1<<ch));\r
+ d->bStop = s->bStop;\r
+ d->bReverb = s->bReverb;\r
+ d->iActFreq = 1;\r
+ d->iUsedFreq = 2;\r
+ d->iLeftVolume = s->iLeftVolume;\r
+ // this one is nasty but safe, save compat is important\r
+ d->bIgnoreLoop = (s->prevflags ^ 2) << 1;\r
+ d->iRightVolume = s->iRightVolume;\r
+ d->iRawPitch = s->iRawPitch;\r
+ d->s_1 = s->SB[27]; // yes it's reversed\r
+ d->s_2 = s->SB[26];\r
+ d->bRVBActive = s->bRVBActive;\r
+ d->bNoise = s->bNoise;\r
+ d->bFMod = s->bFMod;\r
+ d->ADSRX.State = s->ADSRX.State;\r
+ d->ADSRX.AttackModeExp = s->ADSRX.AttackModeExp;\r
+ d->ADSRX.AttackRate = s->ADSRX.AttackRate;\r
+ d->ADSRX.DecayRate = s->ADSRX.DecayRate;\r
+ d->ADSRX.SustainLevel = s->ADSRX.SustainLevel;\r
+ d->ADSRX.SustainModeExp = s->ADSRX.SustainModeExp;\r
+ d->ADSRX.SustainIncrease = s->ADSRX.SustainIncrease;\r
+ d->ADSRX.SustainRate = s->ADSRX.SustainRate;\r
+ d->ADSRX.ReleaseModeExp = s->ADSRX.ReleaseModeExp;\r
+ d->ADSRX.ReleaseRate = s->ADSRX.ReleaseRate;\r
+ d->ADSRX.EnvelopeVol = s->ADSRX.EnvelopeVol;\r
+ d->ADSRX.lVolume = d->bOn; // hmh\r
+}\r
+\r
+static void load_channel(SPUCHAN *d, const SPUCHAN_orig *s, int ch)\r
+{\r
+ memset(d, 0, sizeof(*d));\r
+ if (s->bNew) dwNewChannel |= 1<<ch;\r
+ d->iSBPos = s->iSBPos;\r
+ d->spos = s->spos;\r
+ d->sinc = s->sinc;\r
+ memcpy(d->SB, s->SB, sizeof(d->SB));\r
+ d->pCurr = (void *)((long)s->iCurr & 0x7fff0);\r
+ d->pLoop = (void *)((long)s->iLoop & 0x7fff0);\r
+ d->bStop = s->bStop;\r
+ d->bReverb = s->bReverb;\r
+ d->iLeftVolume = s->iLeftVolume;\r
+ d->iRightVolume = s->iRightVolume;\r
+ d->iRawPitch = s->iRawPitch;\r
+ d->bRVBActive = s->bRVBActive;\r
+ d->bNoise = s->bNoise;\r
+ d->bFMod = s->bFMod;\r
+ d->prevflags = (s->bIgnoreLoop >> 1) ^ 2;\r
+ d->ADSRX.State = s->ADSRX.State;\r
+ d->ADSRX.AttackModeExp = s->ADSRX.AttackModeExp;\r
+ d->ADSRX.AttackRate = s->ADSRX.AttackRate;\r
+ d->ADSRX.DecayRate = s->ADSRX.DecayRate;\r
+ d->ADSRX.SustainLevel = s->ADSRX.SustainLevel;\r
+ d->ADSRX.SustainModeExp = s->ADSRX.SustainModeExp;\r
+ d->ADSRX.SustainIncrease = s->ADSRX.SustainIncrease;\r
+ d->ADSRX.SustainRate = s->ADSRX.SustainRate;\r
+ d->ADSRX.ReleaseModeExp = s->ADSRX.ReleaseModeExp;\r
+ d->ADSRX.ReleaseRate = s->ADSRX.ReleaseRate;\r
+ d->ADSRX.EnvelopeVol = s->ADSRX.EnvelopeVol;\r
+ if (s->bOn) dwChannelOn |= 1<<ch;\r
+ else d->ADSRX.EnvelopeVol = 0;\r
+}\r
+\r
 ////////////////////////////////////////////////////////////////////////\r
 // SPUFREEZE: called by main emu on savestate load/save\r
 ////////////////////////////////////////////////////////////////////////\r
@@ -79,8 +233,6 @@ long CALLBACK SPUfreeze(uint32_t ulFreezeMode,SPUFreeze_t * pF)
 \r
    if(ulFreezeMode==2) return 1;                       // info mode? ok, bye\r
                                                        // save mode:\r
-   RemoveTimer();                                      // stop timer\r
-\r
    memcpy(pF->cSPURam,spuMem,0x80000);                 // copy common infos\r
    memcpy(pF->cSPUPort,regArea,0x200);\r
 \r
@@ -101,25 +253,19 @@ long CALLBACK SPUfreeze(uint32_t ulFreezeMode,SPUFreeze_t * pF)
 \r
    for(i=0;i<MAXCHAN;i++)\r
     {\r
-     memcpy((void *)&pFO->s_chan[i],(void *)&s_chan[i],sizeof(SPUCHAN));\r
-     if(pFO->s_chan[i].pStart)\r
-      pFO->s_chan[i].pStart-=(unsigned long)spuMemC;\r
-     if(pFO->s_chan[i].pCurr)\r
-      pFO->s_chan[i].pCurr-=(unsigned long)spuMemC;\r
-     if(pFO->s_chan[i].pLoop)\r
-      pFO->s_chan[i].pLoop-=(unsigned long)spuMemC;\r
+     save_channel(&pFO->s_chan[i],&s_chan[i],i);\r
+     if(s_chan[i].pCurr)\r
+      pFO->s_chan[i].iCurr=s_chan[i].pCurr-spuMemC;\r
+     if(s_chan[i].pLoop)\r
+      pFO->s_chan[i].iLoop=s_chan[i].pLoop-spuMemC;\r
     }\r
 \r
-   SetupTimer();                                       // sound processing on again\r
-\r
    return 1;\r
    //--------------------------------------------------//\r
   }\r
                                                        \r
  if(ulFreezeMode!=0) return 0;                         // bad mode? bye\r
 \r
- RemoveTimer();                                        // we stop processing while doing the save!\r
-\r
  memcpy(spuMem,pF->cSPURam,0x80000);                   // get ram\r
  memcpy(regArea,pF->cSPUPort,0x200);\r
 \r
@@ -149,7 +295,7 @@ long CALLBACK SPUfreeze(uint32_t ulFreezeMode,SPUFreeze_t * pF)
  // fix to prevent new interpolations from crashing\r
  for(i=0;i<MAXCHAN;i++) s_chan[i].SB[28]=0;\r
 \r
- SetupTimer();                                         // start sound processing again\r
+ ClearWorkingState();\r
 \r
  return 1;\r
 }\r
@@ -163,7 +309,7 @@ void LoadStateV5(SPUFreeze_t * pF)
  pFO=(SPUOSSFreeze_t *)(pF+1);\r
 \r
  spuIrq = pFO->spuIrq;\r
- if(pFO->pSpuIrq) pSpuIrq = pFO->pSpuIrq+spuMemC; else pSpuIrq=NULL;\r
+ if(pFO->pSpuIrq) pSpuIrq = spuMemC+((long)pFO->pSpuIrq&0x7fff0); else pSpuIrq=NULL;\r
 \r
  if(pFO->spuAddr)\r
   {\r
@@ -171,15 +317,15 @@ void LoadStateV5(SPUFreeze_t * pF)
    if (spuAddr == 0xbaadf00d) spuAddr = 0;\r
   }\r
 \r
+ dwNewChannel=0;\r
+ dwChannelOn=0;\r
+ dwChannelDead=0;\r
  for(i=0;i<MAXCHAN;i++)\r
   {\r
-   memcpy((void *)&s_chan[i],(void *)&pFO->s_chan[i],sizeof(SPUCHAN));\r
+   load_channel(&s_chan[i],&pFO->s_chan[i],i);\r
 \r
-   s_chan[i].pStart+=(unsigned long)spuMemC;\r
    s_chan[i].pCurr+=(unsigned long)spuMemC;\r
    s_chan[i].pLoop+=(unsigned long)spuMemC;\r
-   s_chan[i].iMute=0;\r
-   s_chan[i].iIrqDone=0;\r
   }\r
 }\r
 \r
@@ -191,18 +337,13 @@ void LoadStateUnknown(SPUFreeze_t * pF)
 \r
  for(i=0;i<MAXCHAN;i++)\r
   {\r
-   s_chan[i].bOn=0;\r
-   s_chan[i].bNew=0;\r
    s_chan[i].bStop=0;\r
-   s_chan[i].ADSR.lVolume=0;\r
-   s_chan[i].pLoop=spuMemC;\r
-   s_chan[i].pStart=spuMemC;\r
    s_chan[i].pLoop=spuMemC;\r
-   s_chan[i].iMute=0;\r
-   s_chan[i].iIrqDone=0;\r
   }\r
 \r
  dwNewChannel=0;\r
+ dwChannelOn=0;\r
+ dwChannelDead=0;\r
  pSpuIrq=0;\r
 \r
  for(i=0;i<0xc0;i++)\r