cdrom: change pause timing again
[pcsx_rearmed.git] / plugins / dfsound / freeze.c
index 12fdc1f..36b8995 100644 (file)
@@ -15,6 +15,7 @@
  *                                                                         *\r
  ***************************************************************************/\r
 \r
+#include <assert.h>\r
 #include "stdafx.h"\r
 \r
 #define _IN_FREEZE\r
 #include "externals.h"\r
 #include "registers.h"\r
 #include "spu.h"\r
-#include "regs.h"\r
 \r
 ////////////////////////////////////////////////////////////////////////\r
 // freeze structs\r
 ////////////////////////////////////////////////////////////////////////\r
 \r
 typedef struct\r
+{\r
+ int            AttackModeExp;\r
+ int            AttackTime;\r
+ int            DecayTime;\r
+ int            SustainLevel;\r
+ int            SustainModeExp;\r
+ int            SustainModeDec;\r
+ int            SustainTime;\r
+ int            ReleaseModeExp;\r
+ unsigned int   ReleaseVal;\r
+ int            ReleaseTime;\r
+ int            ReleaseStartTime; \r
+ int            ReleaseVol; \r
+ int            lTime;\r
+ int            lVolume;\r
+} ADSRInfo;\r
+\r
+typedef struct\r
+{\r
+ int            State;\r
+ int            AttackModeExp;\r
+ int            AttackRate;\r
+ int            DecayRate;\r
+ int            SustainLevel;\r
+ int            SustainModeExp;\r
+ int            SustainIncrease;\r
+ int            SustainRate;\r
+ int            ReleaseModeExp;\r
+ int            ReleaseRate;\r
+ int            EnvelopeVol;\r
+ int            lVolume;\r
+ int            lDummy1;\r
+ int            lDummy2;\r
+} ADSRInfoEx_orig;\r
+\r
+typedef struct\r
+{\r
+ // no mutexes used anymore... don't need them to sync access\r
+ //HANDLE            hMutex;\r
+\r
+ int               bNew;                               // start flag\r
+\r
+ int               iSBPos;                             // mixing stuff\r
+ int               spos;\r
+ int               sinc;\r
+ int               SB[32+32];                          // Pete added another 32 dwords in 1.6 ... prevents overflow issues with gaussian/cubic interpolation (thanx xodnizel!), and can be used for even better interpolations, eh? :)\r
+ int               sval;\r
+\r
+ int               iStart;                             // start ptr into sound mem\r
+ int               iCurr;                              // current pos in sound mem\r
+ int               iLoop;                              // loop ptr in sound mem\r
+\r
+ int               bOn;                                // is channel active (sample playing?)\r
+ int               bStop;                              // is channel stopped (sample _can_ still be playing, ADSR Release phase)\r
+ int               bReverb;                            // can we do reverb on this channel? must have ctrl register bit, to get active\r
+ int               iActFreq;                           // current psx pitch\r
+ int               iUsedFreq;                          // current pc pitch\r
+ int               iLeftVolume;                        // left volume\r
+ int               iLeftVolRaw;                        // left psx volume value\r
+ int               bIgnoreLoop;                        // ignore loop bit, if an external loop address is used\r
+ int               iMute;                              // mute mode\r
+ int               iRightVolume;                       // right volume\r
+ int               iRightVolRaw;                       // right psx volume value\r
+ int               iRawPitch;                          // raw pitch (0...3fff)\r
+ int               iIrqDone;                           // debug irq done flag\r
+ int               s_1;                                // last decoding infos\r
+ int               s_2;\r
+ int               bRVBActive;                         // reverb active flag\r
+ int               iRVBOffset;                         // reverb offset\r
+ int               iRVBRepeat;                         // reverb repeat\r
+ int               bNoise;                             // noise active flag\r
+ int               bFMod;                              // freq mod (0=off, 1=sound channel, 2=freq channel)\r
+ int               iRVBNum;                            // another reverb helper\r
+ int               iOldNoise;                          // old noise val for this channel   \r
+ ADSRInfo          ADSR;                               // active ADSR settings\r
+ ADSRInfoEx_orig   ADSRX;                              // next ADSR settings (will be moved to active on sample start)\r
+} SPUCHAN_orig;\r
+\r
+typedef struct SPUFreeze\r
 {\r
  char          szSPUName[8];\r
  uint32_t ulFreezeVersion;\r
@@ -41,35 +120,135 @@ typedef struct
 typedef struct\r
 {\r
  unsigned short  spuIrq;\r
+ unsigned short  decode_pos;\r
  uint32_t   pSpuIrq;\r
  uint32_t   spuAddr;\r
- uint32_t   dummy1;\r
- uint32_t   dummy2;\r
- uint32_t   dummy3;\r
+ uint32_t   rvb_cur;\r
+ uint16_t   xa_left;\r
+ uint16_t   cdda_left;\r
+ uint32_t   cycles_played;\r
+\r
+ SPUCHAN_orig s_chan[MAXCHAN];   \r
 \r
- SPUCHAN  s_chan[MAXCHAN];   \r
+ uint32_t   cycles_dma_end;\r
+ uint32_t   decode_dirty_ch;\r
+ uint32_t   dwNoiseVal;\r
+ uint32_t   dwNoiseCount;\r
+ uint32_t   XARepeat;\r
+ uint32_t   XALastVal;\r
+ uint32_t   last_keyon_cycles;\r
 \r
 } SPUOSSFreeze_t;\r
 \r
 ////////////////////////////////////////////////////////////////////////\r
 \r
-void LoadStateV5(SPUFreeze_t * pF);                    // newest version\r
-void LoadStateUnknown(SPUFreeze_t * pF);               // unknown format\r
+static SPUOSSFreeze_t * LoadStateV5(SPUFreeze_t * pF, uint32_t cycles);\r
+static void LoadStateUnknown(SPUFreeze_t * pF, uint32_t cycles); // unknown format\r
 \r
-extern int lastch;\r
+// we want to retain compatibility between versions,\r
+// so use original channel struct\r
+static void save_channel(SPUCHAN_orig *d, const SPUCHAN *s, int ch)\r
+{\r
+ memset(d, 0, sizeof(*d));\r
+ d->bNew = !!(spu.dwNewChannel & (1<<ch));\r
+ d->iSBPos = s->iSBPos;\r
+ d->spos = s->spos;\r
+ d->sinc = s->sinc;\r
+ assert(sizeof(d->SB) >= sizeof(spu.sb[ch]));\r
+ memcpy(d->SB, &spu.sb[ch], sizeof(spu.sb[ch]));\r
+ d->iStart = (regAreaGetCh(ch, 6) & ~1) << 3;\r
+ d->iCurr = 0; // set by the caller\r
+ d->iLoop = 0; // set by the caller\r
+ d->bOn = !!(spu.dwChannelsAudible & (1<<ch));\r
+ d->bStop = s->ADSRX.State == ADSR_RELEASE;\r
+ d->bReverb = s->bReverb;\r
+ d->iActFreq = 1;\r
+ d->iUsedFreq = 2;\r
+ d->iLeftVolume = s->iLeftVolume;\r
+ // this one is nasty but safe, save compat is important\r
+ d->bIgnoreLoop = (s->prevflags ^ 2) << 1;\r
+ d->iRightVolume = s->iRightVolume;\r
+ d->iRawPitch = s->iRawPitch;\r
+ d->s_1 = spu.sb[ch].SB[27]; // yes it's reversed\r
+ d->s_2 = spu.sb[ch].SB[26];\r
+ d->bRVBActive = s->bRVBActive;\r
+ d->bNoise = s->bNoise;\r
+ d->bFMod = s->bFMod;\r
+ d->ADSRX.State = s->ADSRX.State;\r
+ d->ADSRX.AttackModeExp = s->ADSRX.AttackModeExp;\r
+ d->ADSRX.AttackRate = s->ADSRX.AttackRate;\r
+ d->ADSRX.DecayRate = s->ADSRX.DecayRate;\r
+ d->ADSRX.SustainLevel = s->ADSRX.SustainLevel;\r
+ d->ADSRX.SustainModeExp = s->ADSRX.SustainModeExp;\r
+ d->ADSRX.SustainIncrease = s->ADSRX.SustainIncrease;\r
+ d->ADSRX.SustainRate = s->ADSRX.SustainRate;\r
+ d->ADSRX.ReleaseModeExp = s->ADSRX.ReleaseModeExp;\r
+ d->ADSRX.ReleaseRate = s->ADSRX.ReleaseRate;\r
+ d->ADSRX.EnvelopeVol = s->ADSRX.EnvelopeVol;\r
+ d->ADSRX.lVolume = d->bOn; // hmh\r
+}\r
+\r
+static void load_channel(SPUCHAN *d, const SPUCHAN_orig *s, int ch)\r
+{\r
+ memset(d, 0, sizeof(*d));\r
+ if (s->bNew) spu.dwNewChannel |= 1<<ch;\r
+ d->iSBPos = s->iSBPos;\r
+ if ((uint32_t)d->iSBPos >= 28) d->iSBPos = 27;\r
+ d->spos = s->spos;\r
+ d->sinc = s->sinc;\r
+ d->sinc_inv = 0;\r
+ memcpy(&spu.sb[ch], s->SB, sizeof(spu.sb[ch]));\r
+ d->pCurr = (void *)((uintptr_t)s->iCurr & 0x7fff0);\r
+ d->pLoop = (void *)((uintptr_t)s->iLoop & 0x7fff0);\r
+ d->bReverb = s->bReverb;\r
+ d->iLeftVolume = s->iLeftVolume;\r
+ d->iRightVolume = s->iRightVolume;\r
+ d->iRawPitch = s->iRawPitch;\r
+ d->bRVBActive = s->bRVBActive;\r
+ d->bNoise = s->bNoise;\r
+ d->bFMod = s->bFMod;\r
+ d->prevflags = (s->bIgnoreLoop >> 1) ^ 2;\r
+ d->ADSRX.State = s->ADSRX.State;\r
+ if (s->bStop) d->ADSRX.State = ADSR_RELEASE;\r
+ d->ADSRX.AttackModeExp = s->ADSRX.AttackModeExp;\r
+ d->ADSRX.AttackRate = s->ADSRX.AttackRate;\r
+ d->ADSRX.DecayRate = s->ADSRX.DecayRate;\r
+ d->ADSRX.SustainLevel = s->ADSRX.SustainLevel;\r
+ d->ADSRX.SustainModeExp = s->ADSRX.SustainModeExp;\r
+ d->ADSRX.SustainIncrease = s->ADSRX.SustainIncrease;\r
+ d->ADSRX.SustainRate = s->ADSRX.SustainRate;\r
+ d->ADSRX.ReleaseModeExp = s->ADSRX.ReleaseModeExp;\r
+ d->ADSRX.ReleaseRate = s->ADSRX.ReleaseRate;\r
+ d->ADSRX.EnvelopeVol = s->ADSRX.EnvelopeVol;\r
+ if (s->bOn) spu.dwChannelsAudible |= 1<<ch;\r
+ else d->ADSRX.EnvelopeVol = 0;\r
+}\r
+\r
+// force load from regArea to variables\r
+static void load_register(unsigned long reg, unsigned int cycles)\r
+{\r
+ unsigned short *r = &spu.regArea[((reg & 0xfff) - 0xc00) >> 1];\r
+ *r ^= 1;\r
+ SPUwriteRegister(reg, *r ^ 1, cycles);\r
+}\r
 \r
 ////////////////////////////////////////////////////////////////////////\r
 // SPUFREEZE: called by main emu on savestate load/save\r
 ////////////////////////////////////////////////////////////////////////\r
 \r
-long CALLBACK SPUfreeze(uint32_t ulFreezeMode,SPUFreeze_t * pF)\r
+long CALLBACK SPUfreeze(unsigned int ulFreezeMode, SPUFreeze_t * pF,\r
+ unsigned int cycles)\r
 {\r
- int i;SPUOSSFreeze_t * pFO;\r
+ SPUOSSFreeze_t * pFO = NULL;\r
+ int i;\r
 \r
  if(!pF) return 0;                                     // first check\r
 \r
  if(ulFreezeMode)                                      // info or save?\r
   {//--------------------------------------------------//\r
+   int xa_left = 0, cdda_left = 0;\r
+   do_samples(cycles, 1);\r
+\r
    if(ulFreezeMode==1)                                 \r
     memset(pF,0,sizeof(SPUFreeze_t)+sizeof(SPUOSSFreeze_t));\r
 \r
@@ -79,136 +258,194 @@ long CALLBACK SPUfreeze(uint32_t ulFreezeMode,SPUFreeze_t * pF)
 \r
    if(ulFreezeMode==2) return 1;                       // info mode? ok, bye\r
                                                        // save mode:\r
-   RemoveTimer();                                      // stop timer\r
-\r
-   memcpy(pF->cSPURam,spuMem,0x80000);                 // copy common infos\r
-   memcpy(pF->cSPUPort,regArea,0x200);\r
+   regAreaGet(H_SPUctrl) = spu.spuCtrl;\r
+   regAreaGet(H_SPUstat) = spu.spuStat;\r
+   memcpy(pF->cSPURam,spu.spuMem,0x80000);             // copy common infos\r
+   memcpy(pF->cSPUPort,spu.regArea,0x200);\r
 \r
-   if(xapGlobal && XAPlay!=XAFeed)                     // some xa\r
+   if(spu.xapGlobal && spu.XAPlay!=spu.XAFeed)         // some xa\r
     {\r
-     pF->xaS=*xapGlobal;     \r
+     xa_left = spu.XAFeed - spu.XAPlay;\r
+     if (xa_left < 0)\r
+      xa_left = spu.XAEnd - spu.XAPlay + spu.XAFeed - spu.XAStart;\r
+     pF->xaS = *spu.xapGlobal;\r
     }\r
-   else \r
-   memset(&pF->xaS,0,sizeof(xa_decode_t));             // or clean xa\r
+   else if (spu.CDDAPlay != spu.CDDAFeed)\r
+    {\r
+     // abuse the xa struct to store leftover cdda samples\r
+     unsigned int *p = spu.CDDAPlay;\r
+     cdda_left = spu.CDDAFeed - spu.CDDAPlay;\r
+     if (cdda_left < 0)\r
+      cdda_left = spu.CDDAEnd - spu.CDDAPlay + spu.CDDAFeed - spu.CDDAStart;\r
+     if (cdda_left > sizeof(pF->xaS.pcm) / 4)\r
+      cdda_left = sizeof(pF->xaS.pcm) / 4;\r
+     if (p + cdda_left <= spu.CDDAEnd)\r
+      memcpy(pF->xaS.pcm, p, cdda_left * 4);\r
+     else {\r
+      memcpy(pF->xaS.pcm, p, (spu.CDDAEnd - p) * 4);\r
+      memcpy((char *)pF->xaS.pcm + (spu.CDDAEnd - p) * 4, spu.CDDAStart,\r
+             (cdda_left - (spu.CDDAEnd - p)) * 4);\r
+     }\r
+     pF->xaS.nsamples = 0;\r
+    }\r
+   else\r
+    memset(&pF->xaS,0,sizeof(xa_decode_t));            // or clean xa\r
 \r
    pFO=(SPUOSSFreeze_t *)(pF+1);                       // store special stuff\r
 \r
-   pFO->spuIrq=spuIrq;\r
-   if(pSpuIrq)  pFO->pSpuIrq  = (unsigned long)pSpuIrq-(unsigned long)spuMemC;\r
+   pFO->spuIrq = spu.regArea[(H_SPUirqAddr - 0x0c00) / 2];\r
+   if(spu.pSpuIrq) pFO->pSpuIrq = spu.pSpuIrq - spu.spuMemC;\r
 \r
-   pFO->spuAddr=spuAddr;\r
+   pFO->spuAddr=spu.spuAddr;\r
    if(pFO->spuAddr==0) pFO->spuAddr=0xbaadf00d;\r
+   pFO->decode_pos = spu.decode_pos;\r
+   pFO->rvb_cur = spu.rvb->CurrAddr;\r
+   pFO->xa_left = xa_left;\r
+   pFO->cdda_left = cdda_left;\r
+   pFO->cycles_played = spu.cycles_played;\r
+   pFO->cycles_dma_end = spu.cycles_dma_end;\r
+   pFO->decode_dirty_ch = spu.decode_dirty_ch;\r
+   pFO->dwNoiseVal = spu.dwNoiseVal;\r
+   pFO->dwNoiseCount = spu.dwNoiseCount;\r
+   pFO->XARepeat = spu.XARepeat;\r
+   pFO->XALastVal = spu.XALastVal;\r
+   pFO->last_keyon_cycles = spu.last_keyon_cycles;\r
 \r
    for(i=0;i<MAXCHAN;i++)\r
     {\r
-     memcpy((void *)&pFO->s_chan[i],(void *)&s_chan[i],sizeof(SPUCHAN));\r
-     if(pFO->s_chan[i].pStart)\r
-      pFO->s_chan[i].pStart-=(unsigned long)spuMemC;\r
-     if(pFO->s_chan[i].pCurr)\r
-      pFO->s_chan[i].pCurr-=(unsigned long)spuMemC;\r
-     if(pFO->s_chan[i].pLoop)\r
-      pFO->s_chan[i].pLoop-=(unsigned long)spuMemC;\r
+     save_channel(&pFO->s_chan[i],&spu.s_chan[i],i);\r
+     if(spu.s_chan[i].pCurr)\r
+      pFO->s_chan[i].iCurr=spu.s_chan[i].pCurr-spu.spuMemC;\r
+     if(spu.s_chan[i].pLoop)\r
+      pFO->s_chan[i].iLoop=spu.s_chan[i].pLoop-spu.spuMemC;\r
     }\r
 \r
-   SetupTimer();                                       // sound processing on again\r
-\r
    return 1;\r
    //--------------------------------------------------//\r
   }\r
                                                        \r
  if(ulFreezeMode!=0) return 0;                         // bad mode? bye\r
 \r
- RemoveTimer();                                        // we stop processing while doing the save!\r
-\r
- memcpy(spuMem,pF->cSPURam,0x80000);                   // get ram\r
- memcpy(regArea,pF->cSPUPort,0x200);\r
-\r
- if(pF->xaS.nsamples<=4032)                            // start xa again\r
-  SPUplayADPCMchannel(&pF->xaS);\r
-\r
- xapGlobal=0;\r
-\r
- if(!strcmp(pF->szSPUName,"PBOSS") && pF->ulFreezeVersion==5)\r
-   LoadStateV5(pF);\r
- else LoadStateUnknown(pF);\r
-\r
- lastch = -1;\r
+ memcpy(spu.spuMem,pF->cSPURam,0x80000);               // get ram\r
+ memcpy(spu.regArea,pF->cSPUPort,0x200);\r
+ spu.bMemDirty = 1;\r
+ spu.spuCtrl = regAreaGet(H_SPUctrl);\r
+ spu.spuStat = regAreaGet(H_SPUstat);\r
+\r
+ if (!strcmp(pF->szSPUName,"PBOSS") && pF->ulFreezeVersion==5)\r
+   pFO = LoadStateV5(pF, cycles);\r
+ else LoadStateUnknown(pF, cycles);\r
+\r
+ spu.XAPlay = spu.XAFeed = spu.XAStart;\r
+ spu.CDDAPlay = spu.CDDAFeed = spu.CDDAStart;\r
+ spu.cdClearSamples = 512;\r
+ if (pFO && pFO->xa_left && pF->xaS.nsamples) {        // start xa again\r
+  FeedXA(&pF->xaS);\r
+  spu.XAPlay = spu.XAFeed - pFO->xa_left;\r
+  if (spu.XAPlay < spu.XAStart)\r
+   spu.XAPlay = spu.XAStart;\r
+ }\r
+ else if (pFO && pFO->cdda_left) {                     // start cdda again\r
+  FeedCDDA((void *)pF->xaS.pcm, pFO->cdda_left * 4);\r
+ }\r
+\r
+ // not in old savestates\r
+ spu.cycles_dma_end = 0;\r
+ spu.decode_dirty_ch = spu.dwChannelsAudible & 0x0a;\r
+ spu.dwNoiseVal = 0;\r
+ spu.dwNoiseCount = 0;\r
+ spu.XARepeat = 0;\r
+ spu.XALastVal = 0;\r
+ spu.last_keyon_cycles = cycles - 16*786u;\r
+ if (pFO && pF->ulFreezeSize >= sizeof(*pF) + sizeof(*pFO)) {\r
+  spu.cycles_dma_end = pFO->cycles_dma_end;\r
+  spu.decode_dirty_ch = pFO->decode_dirty_ch;\r
+  spu.dwNoiseVal = pFO->dwNoiseVal;\r
+  spu.dwNoiseCount = pFO->dwNoiseCount;\r
+  spu.XARepeat = pFO->XARepeat;\r
+  spu.XALastVal = pFO->XALastVal;\r
+  spu.last_keyon_cycles = pFO->last_keyon_cycles;\r
+ }\r
 \r
  // repair some globals\r
  for(i=0;i<=62;i+=2)\r
-  SPUwriteRegister(H_Reverb+i,regArea[(H_Reverb+i-0xc00)>>1]);\r
- SPUwriteRegister(H_SPUReverbAddr,regArea[(H_SPUReverbAddr-0xc00)>>1]);\r
- SPUwriteRegister(H_SPUrvolL,regArea[(H_SPUrvolL-0xc00)>>1]);\r
- SPUwriteRegister(H_SPUrvolR,regArea[(H_SPUrvolR-0xc00)>>1]);\r
-\r
- SPUwriteRegister(H_SPUctrl,(unsigned short)(regArea[(H_SPUctrl-0xc00)>>1]|0x4000));\r
- SPUwriteRegister(H_SPUstat,regArea[(H_SPUstat-0xc00)>>1]);\r
- SPUwriteRegister(H_CDLeft,regArea[(H_CDLeft-0xc00)>>1]);\r
- SPUwriteRegister(H_CDRight,regArea[(H_CDRight-0xc00)>>1]);\r
-\r
+  load_register(H_Reverb+i, cycles);\r
+ load_register(H_SPUReverbAddr, cycles);\r
+ load_register(H_SPUrvolL, cycles);\r
+ load_register(H_SPUrvolR, cycles);\r
+ load_register(H_CDLeft, cycles);\r
+ load_register(H_CDRight, cycles);\r
+\r
+ // reverb\r
+ spu.rvb->StartAddr = regAreaGet(H_SPUReverbAddr) << 2;\r
+ if (spu.rvb->CurrAddr < spu.rvb->StartAddr)\r
+  spu.rvb->CurrAddr = spu.rvb->StartAddr;\r
  // fix to prevent new interpolations from crashing\r
for(i=0;i<MAXCHAN;i++) s_chan[i].SB[28]=0;\r
spu.interpolation = -1;\r
 \r
- SetupTimer();                                         // start sound processing again\r
+ ClearWorkingState();\r
+\r
+ if (spu.spuCtrl & CTRL_IRQ)\r
+  schedule_next_irq();\r
 \r
  return 1;\r
 }\r
 \r
 ////////////////////////////////////////////////////////////////////////\r
 \r
-void LoadStateV5(SPUFreeze_t * pF)\r
+static SPUOSSFreeze_t * LoadStateV5(SPUFreeze_t * pF, uint32_t cycles)\r
 {\r
  int i;SPUOSSFreeze_t * pFO;\r
 \r
  pFO=(SPUOSSFreeze_t *)(pF+1);\r
 \r
- spuIrq = pFO->spuIrq;\r
- if(pFO->pSpuIrq) pSpuIrq = pFO->pSpuIrq+spuMemC; else pSpuIrq=NULL;\r
+ spu.pSpuIrq = spu.spuMemC + ((spu.regArea[(H_SPUirqAddr - 0x0c00) / 2] << 3) & ~0xf);\r
 \r
  if(pFO->spuAddr)\r
   {\r
-   spuAddr = pFO->spuAddr;\r
-   if (spuAddr == 0xbaadf00d) spuAddr = 0;\r
+   if (pFO->spuAddr == 0xbaadf00d) spu.spuAddr = 0;\r
+   else spu.spuAddr = pFO->spuAddr & 0x7fffe;\r
   }\r
+ spu.decode_pos = pFO->decode_pos & 0x1ff;\r
+ spu.rvb->CurrAddr = pFO->rvb_cur;\r
+ spu.cycles_played = pFO->cycles_played ? pFO->cycles_played : cycles;\r
 \r
+ spu.dwNewChannel=0;\r
+ spu.dwChannelsAudible=0;\r
+ spu.dwChannelDead=0;\r
  for(i=0;i<MAXCHAN;i++)\r
   {\r
-   memcpy((void *)&s_chan[i],(void *)&pFO->s_chan[i],sizeof(SPUCHAN));\r
+   load_channel(&spu.s_chan[i],&pFO->s_chan[i],i);\r
 \r
-   s_chan[i].pStart+=(unsigned long)spuMemC;\r
-   s_chan[i].pCurr+=(unsigned long)spuMemC;\r
-   s_chan[i].pLoop+=(unsigned long)spuMemC;\r
-   s_chan[i].iMute=0;\r
-   s_chan[i].iIrqDone=0;\r
+   spu.s_chan[i].pCurr+=(uintptr_t)spu.spuMemC;\r
+   spu.s_chan[i].pLoop+=(uintptr_t)spu.spuMemC;\r
   }\r
+\r
+ return pFO;\r
 }\r
 \r
 ////////////////////////////////////////////////////////////////////////\r
 \r
-void LoadStateUnknown(SPUFreeze_t * pF)\r
+static void LoadStateUnknown(SPUFreeze_t * pF, uint32_t cycles)\r
 {\r
  int i;\r
 \r
  for(i=0;i<MAXCHAN;i++)\r
   {\r
-   s_chan[i].bOn=0;\r
-   s_chan[i].bNew=0;\r
-   s_chan[i].bStop=0;\r
-   s_chan[i].ADSR.lVolume=0;\r
-   s_chan[i].pLoop=spuMemC;\r
-   s_chan[i].pStart=spuMemC;\r
-   s_chan[i].pLoop=spuMemC;\r
-   s_chan[i].iMute=0;\r
-   s_chan[i].iIrqDone=0;\r
+   spu.s_chan[i].pLoop=spu.spuMemC;\r
   }\r
 \r
- dwNewChannel=0;\r
- pSpuIrq=0;\r
+ spu.dwNewChannel=0;\r
+ spu.dwChannelsAudible=0;\r
+ spu.dwChannelDead=0;\r
+ spu.pSpuIrq=spu.spuMemC;\r
+ spu.cycles_played = cycles;\r
 \r
  for(i=0;i<0xc0;i++)\r
   {\r
-   SPUwriteRegister(0x1f801c00+i*2,regArea[i]);\r
+   load_register(0x1f801c00 + i*2, cycles);\r
   }\r
 }\r
 \r
 ////////////////////////////////////////////////////////////////////////\r
+// vim:shiftwidth=1:expandtab\r