d->bOn = !!(dwChannelOn & (1<<ch));\r
d->bStop = s->bStop;\r
d->bReverb = s->bReverb;\r
+ d->bIgnoreLoop = s->bJump;\r
d->iActFreq = 1;\r
d->iUsedFreq = 2;\r
d->iLeftVolume = s->iLeftVolume;\r
d->bRVBActive = s->bRVBActive;\r
d->bNoise = s->bNoise;\r
d->bFMod = s->bFMod;\r
+ d->bJump = s->bIgnoreLoop;\r
d->ADSRX.State = s->ADSRX.State;\r
d->ADSRX.AttackModeExp = s->ADSRX.AttackModeExp;\r
d->ADSRX.AttackRate = s->ADSRX.AttackRate;\r
\r
if(ulFreezeMode==2) return 1; // info mode? ok, bye\r
// save mode:\r
- RemoveTimer(); // stop timer\r
-\r
memcpy(pF->cSPURam,spuMem,0x80000); // copy common infos\r
memcpy(pF->cSPUPort,regArea,0x200);\r
\r
pFO->s_chan[i].pLoop-=(unsigned long)spuMemC;\r
}\r
\r
- SetupTimer(); // sound processing on again\r
-\r
return 1;\r
//--------------------------------------------------//\r
}\r
\r
if(ulFreezeMode!=0) return 0; // bad mode? bye\r
\r
- RemoveTimer(); // we stop processing while doing the save!\r
-\r
memcpy(spuMem,pF->cSPURam,0x80000); // get ram\r
memcpy(regArea,pF->cSPUPort,0x200);\r
\r
// fix to prevent new interpolations from crashing\r
for(i=0;i<MAXCHAN;i++) s_chan[i].SB[28]=0;\r
\r
- SetupTimer(); // start sound processing again\r
+ ClearWorkingState();\r
\r
return 1;\r
}\r