- // do this here, not in StartSound\r
- // - fixes fussy timing issues\r
- s_chan[ch].bStop=0;\r
- s_chan[ch].pCurr=spu.spuMemC+((regAreaGet(ch,6)&~1)<<3); // must be block aligned\r
- s_chan[ch].pLoop=spu.spuMemC+((regAreaGet(ch,14)&~1)<<3);\r
- s_chan[ch].prevflags=2;\r
-\r
+ spu.s_chan[ch].pCurr=spu.spuMemC+((regAreaGet(ch,6)&~1)<<3); // must be block aligned\r
+ spu.s_chan[ch].pLoop=spu.spuMemC+((regAreaGet(ch,14)&~1)<<3);\r