psxcounters: change spu update ~2ms
[pcsx_rearmed.git] / plugins / dfsound / spu.c
index b3bd057..df95f35 100644 (file)
@@ -222,9 +222,10 @@ INLINE void InterpolateUp(int ch)
    s_chan[ch].SB[32]=0;
 
    s_chan[ch].SB[28]=(s_chan[ch].SB[28]*s_chan[ch].sinc)/0x20000L;
-   if(s_chan[ch].sinc<=0x8000)
-        s_chan[ch].SB[29]=s_chan[ch].SB[30]-(s_chan[ch].SB[28]*((0x10000/s_chan[ch].sinc)-1));
-   else s_chan[ch].SB[29]+=s_chan[ch].SB[28];
+   //if(s_chan[ch].sinc<=0x8000)
+   //     s_chan[ch].SB[29]=s_chan[ch].SB[30]-(s_chan[ch].SB[28]*((0x10000/s_chan[ch].sinc)-1));
+   //else
+   s_chan[ch].SB[29]+=s_chan[ch].SB[28];
   }
  else                                                  // no flags? add bigger val (if possible), calc smaller step, set flag1
   s_chan[ch].SB[29]+=s_chan[ch].SB[28];
@@ -903,12 +904,14 @@ static void *MAINThread(void *arg)
 // SPU ASYNC... even newer epsxe func
 //  1 time every 'cycle' cycles... harhar
 
+// rearmed: called every 2ms now
+
 void CALLBACK SPUasync(unsigned long cycle)
 {
  if(iSpuAsyncWait)
   {
    iSpuAsyncWait++;
-   if(iSpuAsyncWait<=16/FRAG_MSECS) return;
+   if(iSpuAsyncWait<=16/2) return;
    iSpuAsyncWait=0;
   }