// SPU ASYNC... even newer epsxe func
// 1 time every 'cycle' cycles... harhar
+// rearmed: called every 2ms now
+
void CALLBACK SPUasync(unsigned long cycle)
{
if(iSpuAsyncWait)
{
iSpuAsyncWait++;
- if(iSpuAsyncWait<=16/FRAG_MSECS) return;
+ if(iSpuAsyncWait<=16/2) return;
iSpuAsyncWait=0;
}