fbdev output for xvideo, basic ARM build
[pcsx_rearmed.git] / plugins / dfxvideo / draw_fb.c
diff --git a/plugins/dfxvideo/draw_fb.c b/plugins/dfxvideo/draw_fb.c
new file mode 100644 (file)
index 0000000..39be291
--- /dev/null
@@ -0,0 +1,143 @@
+/*
+ * (C) notaz, 2010
+ *
+ * This work is licensed under the terms of the GNU GPLv2 or later.
+ * See the COPYING file in the top-level directory.
+ */
+
+#define _IN_DRAW
+
+#include "externals.h"
+#include "gpu.h"
+#include "draw.h"
+#include "prim.h"
+#include "menu.h"
+#include "interp.h"
+#include "swap.h"
+
+#include "plugin_lib.h"
+
+// misc globals
+int            iResX;
+int            iResY;
+long           lLowerpart;
+BOOL           bIsFirstFrame = TRUE;
+BOOL           bCheckMask = FALSE;
+unsigned short sSetMask = 0;
+unsigned long  lSetMask = 0;
+int            iDesktopCol = 16;
+int            iShowFPS = 0;
+int            iWinSize; 
+int            iMaintainAspect = 0;
+int            iUseNoStretchBlt = 0;
+int            iFastFwd = 0;
+int            iFVDisplay = 0;
+PSXPoint_t     ptCursorPoint[8];
+unsigned short usCursorActive = 0;
+char *         pCaptionText;
+
+
+static void blit(void)
+{
+ int x = PSXDisplay.DisplayPosition.x;
+ int y = PSXDisplay.DisplayPosition.y;
+ int w = PreviousPSXDisplay.Range.x1;
+ int h = PreviousPSXDisplay.DisplayMode.y;
+ int pitch = PreviousPSXDisplay.DisplayMode.x * 2;
+ unsigned char *dest = pl_fbdev_buf;
+
+ // TODO: clear border if centering
+
+ // account for centering
+ h -= PreviousPSXDisplay.Range.y0;
+ dest += PreviousPSXDisplay.Range.y0 / 2 * pitch;
+ dest += PreviousPSXDisplay.Range.x0 * 2; // XXX
+
+ {
+   unsigned short *srcs = psxVuw + y * 1024 + x;
+   for (; h-- > 0; dest += pitch, srcs += 1024)
+   {
+     memcpy(dest, srcs, w * 2);
+   }
+ }
+}
+
+static int fbw, fbh, fb24bpp;
+
+void DoBufferSwap(void)
+{
+ static float fps_old;
+ if (PSXDisplay.DisplayMode.x == 0 || PSXDisplay.DisplayMode.y == 0)
+  return;
+
+ if (PSXDisplay.DisplayMode.x != fbw || PSXDisplay.DisplayMode.y != fbh
+     || PSXDisplay.RGB24 != fb24bpp) {
+  fbw = PSXDisplay.DisplayMode.x;
+  fbh = PSXDisplay.DisplayMode.y;
+  fb24bpp = PSXDisplay.RGB24;
+  pl_fbdev_set_mode(fbw, fbh, fb24bpp ? 24 : 16);
+ }
+
+ if (fps_cur != fps_old) {
+  printf("%2.1f\n", fps_cur);
+  fps_old = fps_cur;
+ }
+
+ blit();
+ pl_fbdev_flip();
+}
+
+void DoClearScreenBuffer(void)                         // CLEAR DX BUFFER
+{
+}
+
+void DoClearFrontBuffer(void)                          // CLEAR DX BUFFER
+{
+}
+
+static int initialize(void)
+{
+ iDesktopCol=32;
+
+ bUsingTWin=FALSE;
+ bIsFirstFrame = FALSE;                                // done
+
+ if(iShowFPS)
+  {
+   iShowFPS=0;
+   ulKeybits|=KEY_SHOWFPS;
+   szDispBuf[0]=0;
+   BuildDispMenu(0);
+  }
+
+ return 0;
+}
+
+unsigned long ulInitDisplay(void)
+{
+ iShowFPS=1;
+ initialize();
+
+ if (pl_fbdev_init() != 0)
+  return 0;
+
+ return 1; /* ok */
+}
+
+void CloseDisplay(void)
+{
+ CloseMenu();
+ pl_fbdev_finish();
+}
+
+void CreatePic(unsigned char * pMem)
+{
+}
+
+void DestroyPic(void)
+{
+}
+
+void HandleKey(int keycode)
+{
+}