int x = PSXDisplay.DisplayPosition.x;
int y = PSXDisplay.DisplayPosition.y;
int w = PreviousPSXDisplay.Range.x1;
int x = PSXDisplay.DisplayPosition.x;
int y = PSXDisplay.DisplayPosition.y;
int w = PreviousPSXDisplay.Range.x1;
unsigned short *srcs = psxVuw + y * 1024 + x;
for (; h-- > 0; dest += pitch, srcs += 1024)
{
unsigned short *srcs = psxVuw + y * 1024 + x;
for (; h-- > 0; dest += pitch, srcs += 1024)
{