gpu-gles: remove scissor test disable on fills
[pcsx_rearmed.git] / plugins / dfxvideo / gpu.c
index a2b4f92..9fa08fe 100644 (file)
@@ -23,7 +23,6 @@
 // memory image of the PSX vram 
 ////////////////////////////////////////////////////////////////////////
 
-unsigned char  *psxVSecure;
 unsigned char  *psxVub;
 signed   char  *psxVsb;
 unsigned short *psxVuw;
@@ -61,7 +60,6 @@ long              lSelectedSlot=0;
 BOOL              bDoLazyUpdate=FALSE;
 uint32_t          lGPUInfoVals[16];
 static int        iFakePrimBusy=0;
-static uint32_t   vBlank=0;
 static const int  *skip_advice;
 
 ////////////////////////////////////////////////////////////////////////
@@ -88,16 +86,15 @@ static void SetFixes(void)
 // INIT, will be called after lib load... well, just do some var init...
 ////////////////////////////////////////////////////////////////////////
 
+// one extra MB for soft drawing funcs security
+static unsigned char vram[1024*512*2 + 1024*1024] __attribute__((aligned(2048)));
+
 long CALLBACK GPUinit(void)                                // GPU INIT
 {
  memset(ulStatusControl,0,256*sizeof(uint32_t));  // init save state scontrol field
 
- psxVSecure = (unsigned char *)malloc((512*2)*1024 + (1024*1024)); // always alloc one extra MB for soft drawing funcs security
- if (!psxVSecure)
-  return -1;
-
  //!!! ATTENTION !!!
- psxVub=psxVSecure + 512 * 1024;                           // security offset into double sized psx vram!
+ psxVub=vram + 512 * 1024;                           // security offset into double sized psx vram!
 
  psxVsb=(signed char *)psxVub;                         // different ways of accessing PSX VRAM
  psxVsw=(signed short *)psxVub;
@@ -107,7 +104,7 @@ long CALLBACK GPUinit(void)                                // GPU INIT
 
  psxVuw_eom=psxVuw+1024*512;                    // pre-calc of end of vram
 
- memset(psxVSecure,0x00,(512*2)*1024 + (1024*1024));
+ memset(vram,0x00,(512*2)*1024 + (1024*1024));
  memset(lGPUInfoVals,0x00,16*sizeof(uint32_t));
 
  PSXDisplay.RGB24        = FALSE;                      // init some stuff
@@ -185,7 +182,6 @@ long CALLBACK GPUclose()                               // GPU CLOSE
 long CALLBACK GPUshutdown(void)                            // GPU SHUTDOWN
 {
  CloseDisplay();                                       // shutdown direct draw
- free(psxVSecure);
  return 0;                                             // nothinh to do
 }
 
@@ -233,7 +229,7 @@ static void decideSkip(void)
 
  if(dwActFixes&0xa0)                                   // -> pc fps calculation fix/old skipping fix
   {
-   int skip = (skip_advice && *skip_advice) || fps_skip < fFrameRateHz;
+   int skip = (skip_advice && *skip_advice) || UseFrameSkip == 1 || fps_skip < fFrameRateHz;
    if(skip && !bSkipNextFrame)                         // -> skip max one in a row
        {bSkipNextFrame = TRUE; fps_skip=fFrameRateHz;}
    else bSkipNextFrame = FALSE;
@@ -475,7 +471,7 @@ uint32_t CALLBACK GPUreadStatus(void)             // READ STATUS
      GPUIsReadyForCommands;
     }
   }
- return lGPUstatusRet | vBlank;
+ return lGPUstatusRet;
 }
 
 ////////////////////////////////////////////////////////////////////////
@@ -1118,6 +1114,7 @@ long CALLBACK GPUfreeze(uint32_t ulGetFreezeData,GPUFreeze_t * pF)
 
 // RESET TEXTURE STORE HERE, IF YOU USE SOMETHING LIKE THAT
 
+ PreviousPSXDisplay.Height = 0;
  GPUwriteStatus(ulStatusControl[0]);
  GPUwriteStatus(ulStatusControl[1]);
  GPUwriteStatus(ulStatusControl[2]);
@@ -1131,14 +1128,11 @@ long CALLBACK GPUfreeze(uint32_t ulGetFreezeData,GPUFreeze_t * pF)
  return 1;
 }
 
-void CALLBACK GPUvBlank(int val)
-{
- vBlank=val?0x80000000:0;
-}
-
 // rearmed thing
 #include "../../frontend/plugin_lib.h"
 
+const struct rearmed_cbs *rcbs;
+
 void GPUrearmedCallbacks(const struct rearmed_cbs *cbs)
 {
  // sync config
@@ -1147,7 +1141,10 @@ void GPUrearmedCallbacks(const struct rearmed_cbs *cbs)
  dwActFixes = cbs->gpu_peops.dwActFixes;
  fFrameRateHz = cbs->gpu_peops.fFrameRateHz;
  dwFrameRateTicks = cbs->gpu_peops.dwFrameRateTicks;
+ if (cbs->pl_vout_set_raw_vram)
+  cbs->pl_vout_set_raw_vram(psxVub);
 
  skip_advice = &cbs->fskip_advice;
  fps_skip = 100.0f;
+ rcbs = cbs;
 }