if(dwActFixes&0xa0) // -> pc fps calculation fix/old skipping fix
{
- int skip = (skip_advice && *skip_advice) || fps_skip < fFrameRateHz;
+ int skip = (skip_advice && *skip_advice) || UseFrameSkip == 1 || fps_skip < fFrameRateHz;
if(skip && !bSkipNextFrame) // -> skip max one in a row
{bSkipNextFrame = TRUE; fps_skip=fFrameRateHz;}
else bSkipNextFrame = FALSE;
// RESET TEXTURE STORE HERE, IF YOU USE SOMETHING LIKE THAT
+ PreviousPSXDisplay.Height = 0;
GPUwriteStatus(ulStatusControl[0]);
GPUwriteStatus(ulStatusControl[1]);
GPUwriteStatus(ulStatusControl[2]);