psx_gpu: convert to UAL, load everything from context
[pcsx_rearmed.git] / plugins / gpu-gles / gpuPlugin.c
index 45a0b92..60570ac 100644 (file)
@@ -506,10 +506,12 @@ long CALLBACK GPUopen(int hwndGPU)
 \r
  InitializeTextureStore();                             // init texture mem\r
 \r
+ CSTEXTURE = CSVERTEX = CSCOLOR = 0;\r
+\r
 // lGPUstatusRet = 0x74000000;\r
 \r
 // with some emus, we could do the OGL init right here... oh my\r
- if(bIsFirstFrame) GLinitialize();\r
+ if(bIsFirstFrame) GLinitialize(NULL, NULL);\r
 \r
  return 0;\r
 }\r
@@ -1168,7 +1170,7 @@ void CALLBACK GPUwriteStatus(unsigned long gdata)
 {\r
 unsigned long lCommand=(gdata>>24)&0xff;\r
 \r
-if(bIsFirstFrame) GLinitialize();                     // real ogl startup (needed by some emus)\r
+if(bIsFirstFrame) GLinitialize(NULL, NULL);           // real ogl startup (needed by some emus)\r
 \r
 ulStatusControl[lCommand]=gdata;\r
 \r
@@ -2181,7 +2183,7 @@ unsigned long dmaMem;
 unsigned char * baseAddrB;\r
 short count;unsigned int DMACommandCounter = 0;\r
 \r
-if(bIsFirstFrame) GLinitialize();\r
+if(bIsFirstFrame) GLinitialize(NULL, NULL);\r
 \r
 GPUIsBusy;\r
 \r