Merge pull request #123 from gameblabla/diablofix_hack
[pcsx_rearmed.git] / plugins / gpu-gles / gpuPrim.c
index e9f4ca2..218ff66 100644 (file)
@@ -44,9 +44,6 @@
 // globals\r
 ////////////////////////////////////////////////////////////////////////\r
 \r
-EGLSurface surface;\r
-EGLDisplay display;\r
-\r
 \r
 BOOL           bDrawTextured;                          // current active drawing states\r
 BOOL           bDrawSmoothShaded;\r
@@ -2284,7 +2281,7 @@ void primBlkFill(unsigned char * baseAddr)
      b=((GLclampf)BLUE(gpuData[0]))/255.0f;\r
      r=((GLclampf)RED(gpuData[0]))/255.0f;\r
      \r
-     glDisable(GL_SCISSOR_TEST); glError();\r
+     //glDisable(GL_SCISSOR_TEST); glError();\r
      glClearColor(r,g,b,1.0f); glError();\r
      glClear(uiBufferBits); glError();\r
      gl_z=0.0f;\r
@@ -2317,7 +2314,7 @@ void primBlkFill(unsigned char * baseAddr)
         }\r
       }\r
 \r
-     glEnable(GL_SCISSOR_TEST); glError();\r
+     //glEnable(GL_SCISSOR_TEST); glError();\r
     }\r
    else\r
     {\r
@@ -2327,9 +2324,9 @@ void primBlkFill(unsigned char * baseAddr)
      SetRenderMode((unsigned long)0x01000000, FALSE);\r
      vertex[0].c.lcol=gpuData[0]|0xff000000;\r
      SETCOL(vertex[0]); \r
-     glDisable(GL_SCISSOR_TEST); glError();\r
+     //glDisable(GL_SCISSOR_TEST); glError();\r
      PRIMdrawQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r
-     glEnable(GL_SCISSOR_TEST); glError();\r
+     //glEnable(GL_SCISSOR_TEST); glError();\r
     }\r
   }\r
 \r