-void GPUvBlank(int val, uint32_t *hcnt)
-{
- gpu.lcf_hc = &gpu.zero;
- if (gpu.status.interlace) {
- if (val)
- gpu.status.lcf ^= 1;
- }
- else {
- gpu.status.lcf = 0;
- if (!val)
- gpu.lcf_hc = hcnt;
- }
- if (!val)
- gpu.state.frame_count++;
-
- gpu.state.hcnt = hcnt;
-}
-