+
+ vout_update();
+ gpu.state.fb_dirty = 0;
+}
+
+void GPUvBlank(int is_vblank, int lcf)
+{
+ int interlace = gpu.state.allow_interlace
+ && gpu.status.interlace && gpu.status.dheight;
+ // interlace doesn't look nice on progressive displays,
+ // so we have this "auto" mode here for games that don't read vram
+ if (gpu.state.allow_interlace == 2
+ && *gpu.state.frame_count - gpu.state.last_vram_read_frame > 1)
+ {
+ interlace = 0;
+ }
+ if (interlace || interlace != gpu.state.old_interlace) {
+ gpu.state.old_interlace = interlace;
+
+ if (gpu.cmd_len > 0)
+ flush_cmd_buffer();
+ renderer_flush_queues();
+ renderer_set_interlace(interlace, !lcf);