gpu_neon: keep texture bits in sync
[pcsx_rearmed.git] / plugins / gpu_neon / gpu.c
index 03b0c71..a5d0b87 100644 (file)
@@ -17,7 +17,7 @@
 #define noinline __attribute__((noinline))
 
 #define gpu_log(fmt, ...) \
-  printf("%d:%03d: " fmt, gpu.state.frame_count, *gpu.state.hcnt, ##__VA_ARGS__)
+  printf("%d:%03d: " fmt, *gpu.state.frame_count, *gpu.state.hcnt, ##__VA_ARGS__)
 
 //#define log_io gpu_log
 #define log_io(...)
@@ -61,7 +61,7 @@ static noinline void decide_frameskip(void)
 {
   gpu.frameskip.frame_ready = !gpu.frameskip.active;
 
-  if (!gpu.frameskip.active && *gpu.frameskip.advice)
+  if (!gpu.frameskip.active && (*gpu.frameskip.advice || gpu.frameskip.set == 1))
     gpu.frameskip.active = 1;
   else
     gpu.frameskip.active = 0;
@@ -94,8 +94,7 @@ long GPUinit(void)
   ret  = vout_init();
   ret |= renderer_init();
 
-  gpu.lcf_hc = &gpu.zero;
-  gpu.state.frame_count = 0;
+  gpu.state.frame_count = &gpu.zero;
   gpu.state.hcnt = &gpu.zero;
   do_reset();
   return ret;
@@ -133,7 +132,7 @@ void GPUwriteStatus(uint32_t data)
     case 0x05:
       gpu.screen.x = data & 0x3ff;
       gpu.screen.y = (data >> 10) & 0x3ff;
-      if (gpu.frameskip.enabled)
+      if (gpu.frameskip.set)
         decide_frameskip();
       break;
     case 0x06:
@@ -284,24 +283,13 @@ static int check_cmd(uint32_t *data, int count)
       //printf("  %3d: %02x %d\n", pos, cmd, len);
       if ((cmd & 0xf4) == 0x24) {
         // flat textured prim
-        gpu.status.reg &= ~0x1ff;
-        gpu.status.reg |= list[4] & 0x1ff;
+        gpu.ex_regs[1] &= ~0x1ff;
+        gpu.ex_regs[1] |= list[4] & 0x1ff;
       }
       else if ((cmd & 0xf4) == 0x34) {
         // shaded textured prim
-        gpu.status.reg &= ~0x1ff;
-        gpu.status.reg |= list[5] & 0x1ff;
-      }
-      else switch (cmd)
-      {
-        case 0xe1:
-          gpu.status.reg &= ~0x7ff;
-          gpu.status.reg |= list[0] & 0x7ff;
-          break;
-        case 0xe6:
-          gpu.status.reg &= ~0x1800;
-          gpu.status.reg |= (list[0] & 3) << 11;
-          break;
+        gpu.ex_regs[1] &= ~0x1ff;
+        gpu.ex_regs[1] |= list[5] & 0x1ff;
       }
       if (2 <= cmd && cmd < 0xc0)
         vram_dirty = 1;
@@ -332,6 +320,10 @@ static int check_cmd(uint32_t *data, int count)
       break;
   }
 
+  gpu.status.reg &= ~0x1fff;
+  gpu.status.reg |= gpu.ex_regs[1] & 0x7ff;
+  gpu.status.reg |= (gpu.ex_regs[6] & 3) << 11;
+
   if (gpu.frameskip.active)
     renderer_sync_ecmds(gpu.ex_regs);
   gpu.state.fb_dirty |= vram_dirty;
@@ -380,9 +372,9 @@ long GPUdmaChain(uint32_t *rambase, uint32_t start_addr)
     flush_cmd_buffer();
 
   // ff7 sends it's main list twice, detect this
-  if (gpu.state.frame_count == gpu.state.last_list.frame &&
-     *gpu.state.hcnt - gpu.state.last_list.hcnt <= 1 &&
-      gpu.state.last_list.words > 1024)
+  if (*gpu.state.frame_count == gpu.state.last_list.frame &&
+      *gpu.state.hcnt - gpu.state.last_list.hcnt <= 1 &&
+       gpu.state.last_list.words > 1024)
   {
     llist_entry = rambase + (gpu.state.last_list.addr & 0x1fffff) / 4;
     *llist_entry |= 0x800000;
@@ -424,7 +416,7 @@ long GPUdmaChain(uint32_t *rambase, uint32_t start_addr)
   if (llist_entry)
     *llist_entry &= ~0x800000;
 
-  gpu.state.last_list.frame = gpu.state.frame_count;
+  gpu.state.last_list.frame = *gpu.state.frame_count;
   gpu.state.last_list.hcnt = *gpu.state.hcnt;
   gpu.state.last_list.words = dma_words;
   gpu.state.last_list.addr = start_addr;
@@ -463,7 +455,7 @@ uint32_t GPUreadStatus(void)
   if (unlikely(gpu.cmd_len > 0))
     flush_cmd_buffer();
 
-  ret = gpu.status.reg | (*gpu.lcf_hc << 31);
+  ret = gpu.status.reg;
   log_io("gpu_read_status %08x\n", ret);
   return ret;
 }
@@ -506,22 +498,4 @@ long GPUfreeze(uint32_t type, GPUFreeze_t *freeze)
   return 1;
 }
 
-void GPUvBlank(int val, uint32_t *hcnt)
-{
-  gpu.lcf_hc = &gpu.zero;
-  if (gpu.status.interlace) {
-    if (val)
-      gpu.status.lcf ^= 1;
-  }
-  else {
-    gpu.status.lcf = 0;
-    if (!val)
-      gpu.lcf_hc = hcnt;
-  }
-  if (!val)
-    gpu.state.frame_count++;
-
-  gpu.state.hcnt = hcnt;
-}
-
 // vim:shiftwidth=2:expandtab