uint32_t zero;
struct {
uint32_t fb_dirty:1;
uint32_t zero;
struct {
uint32_t fb_dirty:1;
+ uint32_t frame_count;
+ uint32_t *hcnt;
+ struct {
+ uint32_t addr;
+ uint32_t words;
+ uint32_t frame;
+ uint32_t hcnt;
+ } last_list;
} state;
struct {
uint32_t enabled:1;
} state;
struct {
uint32_t enabled:1;