} last_list;
} state;
struct {
- int32_t set:3; /* -1 auto, 0 off, 1 fixed */
+ int32_t set:3; /* -1 auto, 0 off, 1-3 fixed */
+ int32_t cnt:3; /* amount skipped in a row */
uint32_t active:1;
uint32_t allow:1;
uint32_t frame_ready:1;
void do_cmd_list(uint32_t *list, int count);
+struct rearmed_cbs;
+
int renderer_init(void);
void renderer_sync_ecmds(uint32_t * ecmds);
void renderer_invalidate_caches(int x, int y, int w, int h);
void renderer_flush_queues(void);
+void renderer_set_config(const struct rearmed_cbs *config);
int vout_init(void);
int vout_finish(void);
/* listing these here for correct linkage if rasterizer uses c++ */
struct GPUFreeze;
-struct rearmed_cbs;
long GPUinit(void);
long GPUshutdown(void);