};
} status;
struct {
+ int hres, vres;
int x, y, w, h;
+ int x1, x2;
int y1, y2;
} screen;
struct {
int cmd_len;
const uint32_t *lcf_hc;
uint32_t zero;
+ struct {
+ uint32_t fb_dirty:1;
+ } state;
+ struct {
+ uint32_t enabled:1;
+ uint32_t active:1;
+ uint32_t frame_ready:1;
+ const int *advice;
+ } frameskip;
};
extern struct psx_gpu gpu;