#include <string.h>
#include "common.h"
+#ifndef NEON_BUILD
+#include "vector_ops.h"
+#endif
u32 span_pixels = 0;
u32 span_pixel_blocks = 0;
}
-void compute_all_gradients(psx_gpu_struct *psx_gpu, vertex_struct *a,
- vertex_struct *b, vertex_struct *c);
-
#ifndef NEON_BUILD
#define setup_gradient_calculation_input(set, vertex) \