gpu_neon: fix wrong block counting
[pcsx_rearmed.git] / plugins / gpu_neon / psx_gpu / psx_gpu.c
index 2cba878..1d513d8 100644 (file)
 #include <string.h>
 
 #include "common.h"
+#ifndef NEON_BUILD
+#include "vector_ops.h"
+#endif
+#include "psx_gpu_simd.h"
 
 u32 span_pixels = 0;
 u32 span_pixel_blocks = 0;
@@ -47,6 +51,8 @@ u32 zero_block_spans = 0;
 u32 texture_cache_loads = 0;
 u32 false_modulated_blocks = 0;
 
+#define stats_add(stat, count) // stat += count
+
 /* double size for enhancement */
 u32 reciprocal_table[512 * 2];
 
@@ -298,9 +304,6 @@ void update_texture_cache_region(psx_gpu_struct *psx_gpu, u32 x1, u32 y1,
   }
 }
 
-void update_texture_8bpp_cache_slice(psx_gpu_struct *psx_gpu,
- u32 texture_page);
-
 #ifndef NEON_BUILD
 
 void update_texture_4bpp_cache(psx_gpu_struct *psx_gpu)
@@ -449,9 +452,6 @@ void update_texture_8bpp_cache(psx_gpu_struct *psx_gpu)
   }
 }
 
-void setup_blocks_shaded_untextured_undithered_unswizzled_indirect(
- psx_gpu_struct *psx_gpu);
-
 void flush_render_block_buffer(psx_gpu_struct *psx_gpu)
 {
   if((psx_gpu->render_mode & RENDER_INTERLACE_ENABLED) &&
@@ -515,9 +515,6 @@ void flush_render_block_buffer(psx_gpu_struct *psx_gpu)
 }
 
 
-void compute_all_gradients(psx_gpu_struct *psx_gpu, vertex_struct *a,
- vertex_struct *b, vertex_struct *c);
-
 #ifndef NEON_BUILD
 
 #define setup_gradient_calculation_input(set, vertex)                          \
@@ -1205,26 +1202,6 @@ void compute_all_gradients(psx_gpu_struct *psx_gpu, vertex_struct *a,
   setup_spans_up(index_##major, index_##minor, minor, yes)                     \
 
 
-void setup_spans_up_left(psx_gpu_struct *psx_gpu, vertex_struct *v_a,
- vertex_struct *v_b, vertex_struct *v_c);
-void setup_spans_up_right(psx_gpu_struct *psx_gpu, vertex_struct *v_a,
- vertex_struct *v_b, vertex_struct *v_c);
-void setup_spans_down_left(psx_gpu_struct *psx_gpu, vertex_struct *v_a,
- vertex_struct *v_b, vertex_struct *v_c);
-void setup_spans_down_right(psx_gpu_struct *psx_gpu, vertex_struct *v_a,
- vertex_struct *v_b, vertex_struct *v_c);
-void setup_spans_up_a(psx_gpu_struct *psx_gpu, vertex_struct *v_a,
- vertex_struct *v_b, vertex_struct *v_c);
-void setup_spans_up_b(psx_gpu_struct *psx_gpu, vertex_struct *v_a,
- vertex_struct *v_b, vertex_struct *v_c);
-void setup_spans_down_a(psx_gpu_struct *psx_gpu, vertex_struct *v_a,
- vertex_struct *v_b, vertex_struct *v_c);
-void setup_spans_down_b(psx_gpu_struct *psx_gpu, vertex_struct *v_a,
- vertex_struct *v_b, vertex_struct *v_c);
-void setup_spans_up_down(psx_gpu_struct *psx_gpu, vertex_struct *v_a,
- vertex_struct *v_b, vertex_struct *v_c);
-
-
 #ifndef NEON_BUILD
 
 void setup_spans_up_left(psx_gpu_struct *psx_gpu, vertex_struct *v_a,
@@ -1867,7 +1844,7 @@ void setup_spans_up_down(psx_gpu_struct *psx_gpu, vertex_struct *v_a,
   }                                                                            \
 
 #define setup_blocks_add_blocks_direct()                                       \
-  texel_blocks_untextured += span_num_blocks;                                  \
+  stats_add(texel_blocks_untextured, span_num_blocks);                         \
   span_pixel_blocks += span_num_blocks                                         \
 
 
@@ -1941,30 +1918,6 @@ void setup_blocks_##shading##_##texturing##_##dithering##_##sw##_##target(     \
   psx_gpu->num_blocks = num_blocks;                                            \
 }                                                                              \
 
-void setup_blocks_shaded_textured_dithered_unswizzled_indirect(psx_gpu_struct
- *psx_gpu);
-
-void setup_blocks_shaded_untextured_dithered_unswizzled_indirect(psx_gpu_struct
- *psx_gpu);
-void setup_blocks_shaded_untextured_undithered_unswizzled_indirect(
- psx_gpu_struct *psx_gpu);
-void setup_blocks_shaded_untextured_dithered_unswizzled_direct(psx_gpu_struct
- *psx_gpu);
-void setup_blocks_shaded_untextured_undithered_unswizzled_direct(
- psx_gpu_struct *psx_gpu);
-
-void setup_blocks_unshaded_textured_dithered_unswizzled_indirect(psx_gpu_struct
- *psx_gpu);
-void setup_blocks_unshaded_untextured_undithered_unswizzled_indirect(
- psx_gpu_struct *psx_gpu);
-void setup_blocks_unshaded_untextured_undithered_unswizzled_direct(
- psx_gpu_struct *psx_gpu);
-
-void setup_blocks_shaded_textured_dithered_swizzled_indirect(psx_gpu_struct
- *psx_gpu);
-void setup_blocks_unshaded_textured_dithered_swizzled_indirect(psx_gpu_struct
- *psx_gpu);
-
 
 //setup_blocks_builder(unshaded, untextured, undithered, unswizzled, direct);
 
@@ -1984,26 +1937,17 @@ setup_blocks_builder(shaded, untextured, dithered, unswizzled, direct);
 setup_blocks_builder(unshaded, untextured, undithered, unswizzled, indirect);
 setup_blocks_builder(unshaded, untextured, undithered, unswizzled, direct);
 
-#endif
-
-void texture_blocks_untextured(psx_gpu_struct *psx_gpu);
-void texture_blocks_4bpp(psx_gpu_struct *psx_gpu);
-void texture_blocks_8bpp(psx_gpu_struct *psx_gpu);
-void texture_blocks_16bpp(psx_gpu_struct *psx_gpu);
-
-#ifndef NEON_BUILD
-
 void texture_blocks_untextured(psx_gpu_struct *psx_gpu)
 {
   if(psx_gpu->primitive_type != PRIMITIVE_TYPE_SPRITE)
-    texel_blocks_untextured += psx_gpu->num_blocks;
+    stats_add(texel_blocks_untextured, psx_gpu->num_blocks);
 }
 
 void texture_blocks_4bpp(psx_gpu_struct *psx_gpu)
 {
   block_struct *block = psx_gpu->blocks;
   u32 num_blocks = psx_gpu->num_blocks;
-  texel_blocks_4bpp += num_blocks;
+  stats_add(texel_blocks_4bpp, num_blocks);
 
   vec_8x8u texels_low;
   vec_8x8u texels_high;
@@ -2055,7 +1999,7 @@ void texture_blocks_8bpp(psx_gpu_struct *psx_gpu)
   block_struct *block = psx_gpu->blocks;
   u32 num_blocks = psx_gpu->num_blocks;
 
-  texel_blocks_8bpp += num_blocks;
+  stats_add(texel_blocks_8bpp, num_blocks);
 
   if(psx_gpu->current_texture_mask & psx_gpu->dirty_textures_8bpp_mask)
     update_texture_8bpp_cache(psx_gpu);
@@ -2089,7 +2033,7 @@ void texture_blocks_16bpp(psx_gpu_struct *psx_gpu)
   block_struct *block = psx_gpu->blocks;
   u32 num_blocks = psx_gpu->num_blocks;
 
-  texel_blocks_16bpp += num_blocks;
+  stats_add(texel_blocks_16bpp, num_blocks);
 
   vec_8x16u texels;
 
@@ -2277,27 +2221,6 @@ void shade_blocks_##shading##_textured_modulated_##dithering##_##target(       \
   }                                                                            \
 }                                                                              \
 
-void shade_blocks_shaded_textured_modulated_dithered_direct(psx_gpu_struct
- *psx_gpu);
-void shade_blocks_shaded_textured_modulated_undithered_direct(psx_gpu_struct
- *psx_gpu);
-void shade_blocks_unshaded_textured_modulated_dithered_direct(psx_gpu_struct
- *psx_gpu);
-void shade_blocks_unshaded_textured_modulated_undithered_direct(psx_gpu_struct
- *psx_gpu);
-
-void shade_blocks_shaded_textured_modulated_dithered_indirect(psx_gpu_struct
- *psx_gpu);
-void shade_blocks_shaded_textured_modulated_undithered_indirect(psx_gpu_struct
- *psx_gpu);
-void shade_blocks_unshaded_textured_modulated_dithered_indirect(psx_gpu_struct
- *psx_gpu);
-void shade_blocks_unshaded_textured_modulated_undithered_indirect(psx_gpu_struct
- *psx_gpu);
-
-void shade_blocks_textured_unmodulated_indirect(psx_gpu_struct *psx_gpu);
-void shade_blocks_textured_unmodulated_direct(psx_gpu_struct *psx_gpu);
-
 #ifndef NEON_BUILD
 
 shade_blocks_textured_modulated_builder(shaded, dithered, direct);
@@ -2383,14 +2306,6 @@ void shade_blocks_textured_unmodulated_dithered_##target(psx_gpu_struct        \
 shade_blocks_textured_unmodulated_builder(indirect)
 shade_blocks_textured_unmodulated_builder(direct)
 
-#endif
-
-
-void shade_blocks_unshaded_untextured_indirect(psx_gpu_struct *psx_gpu);
-void shade_blocks_unshaded_untextured_direct(psx_gpu_struct *psx_gpu);
-
-#ifndef NEON_BUILD
-                                                                               
 void shade_blocks_unshaded_untextured_indirect(psx_gpu_struct *psx_gpu)
 {
 }
@@ -2602,27 +2517,6 @@ void                                                                           \
   }                                                                            \
 }                                                                              \
 
-void blend_blocks_textured_average_off(psx_gpu_struct *psx_gpu);
-void blend_blocks_textured_average_on(psx_gpu_struct *psx_gpu);
-void blend_blocks_textured_add_off(psx_gpu_struct *psx_gpu);
-void blend_blocks_textured_add_on(psx_gpu_struct *psx_gpu);
-void blend_blocks_textured_subtract_off(psx_gpu_struct *psx_gpu);
-void blend_blocks_textured_subtract_on(psx_gpu_struct *psx_gpu);
-void blend_blocks_textured_add_fourth_off(psx_gpu_struct *psx_gpu);
-void blend_blocks_textured_add_fourth_on(psx_gpu_struct *psx_gpu);
-
-void blend_blocks_untextured_average_off(psx_gpu_struct *psx_gpu);
-void blend_blocks_untextured_average_on(psx_gpu_struct *psx_gpu);
-void blend_blocks_untextured_add_off(psx_gpu_struct *psx_gpu);
-void blend_blocks_untextured_add_on(psx_gpu_struct *psx_gpu);
-void blend_blocks_untextured_subtract_off(psx_gpu_struct *psx_gpu);
-void blend_blocks_untextured_subtract_on(psx_gpu_struct *psx_gpu);
-void blend_blocks_untextured_add_fourth_off(psx_gpu_struct *psx_gpu);
-void blend_blocks_untextured_add_fourth_on(psx_gpu_struct *psx_gpu);
-
-void blend_blocks_textured_unblended_off(psx_gpu_struct *psx_gpu);
-void blend_blocks_textured_unblended_on(psx_gpu_struct *psx_gpu);
-
 #ifndef NEON_BUILD
 
 void blend_blocks_textured_unblended_off(psx_gpu_struct *psx_gpu)
@@ -2885,7 +2779,7 @@ blend_blocks_builder(textured, unblended, on);
   render_blocks_switch_block_texture_mode(4bpp),                               \
   render_blocks_switch_block_texture_mode(8bpp),                               \
   render_blocks_switch_block_texture_mode(16bpp),                              \
-  render_blocks_switch_block_texture_mode(4bpp)                                \
+  render_blocks_switch_block_texture_mode(16bpp)                               \
 
 
 render_block_handler_struct render_triangle_block_handlers[] =
@@ -3175,10 +3069,7 @@ void render_triangle(psx_gpu_struct *psx_gpu, vertex_struct *vertexes,
     render_triangle_p(psx_gpu, vertex_ptrs, flags);
 }
 
-
-void texture_sprite_blocks_8bpp(psx_gpu_struct *psx_gpu);
-
-#ifndef NEON_BUILD
+#if !defined(NEON_BUILD) || defined(SIMD_BUILD)
 
 void texture_sprite_blocks_8bpp(psx_gpu_struct *psx_gpu)
 {
@@ -3231,7 +3122,7 @@ void texture_sprite_blocks_8bpp(psx_gpu_struct *psx_gpu)
 
 
 #define setup_sprite_tile_fetch_texel_block_8bpp(offset)                       \
-  texture_block_ptr = psx_gpu->texture_page_ptr +                              \
+  texture_block_ptr = (u8 *)psx_gpu->texture_page_ptr +                        \
    ((texture_offset + offset) & texture_mask);                                 \
                                                                                \
   load_64b(texels, texture_block_ptr)                                          \
@@ -3339,7 +3230,7 @@ void texture_sprite_blocks_8bpp(psx_gpu_struct *psx_gpu)
 
 #define setup_sprite_tile_half_8bpp(edge)                                      \
 {                                                                              \
-  setup_sprite_tile_add_blocks(sub_tile_height * 2);                           \
+  setup_sprite_tile_add_blocks(sub_tile_height);                               \
                                                                                \
   while(sub_tile_height)                                                       \
   {                                                                            \
@@ -3793,7 +3684,7 @@ void setup_sprite_##texture_mode##x4mode(psx_gpu_struct *psx_gpu, s32 x, s32 y,\
   u32 num_blocks = psx_gpu->num_blocks;                                        \
   block_struct *block = psx_gpu->blocks + num_blocks;                          \
                                                                                \
-  u16 *texture_block_ptr;                                                      \
+  u8 *texture_block_ptr;                                                       \
   vec_8x8u texels;                                                             \
                                                                                \
   setup_sprite_tiled_initialize_##texture_mode##x4mode();                      \
@@ -3880,31 +3771,15 @@ void setup_sprite_##texture_mode##x4mode(psx_gpu_struct *psx_gpu, s32 x, s32 y,\
   }                                                                            \
 }                                                                              \
 
-void setup_sprite_4bpp(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, s32 v,
- s32 width, s32 height, u32 color);
-void setup_sprite_8bpp(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, s32 v,
- s32 width, s32 height, u32 color);
-void setup_sprite_16bpp(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, s32 v,
- s32 width, s32 height, u32 color);
-
-void setup_sprite_4bpp_4x(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, s32 v,
- s32 width, s32 height, u32 color);
-void setup_sprite_8bpp_4x(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, s32 v,
- s32 width, s32 height, u32 color);
-void setup_sprite_16bpp_4x(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, s32 v,
- s32 width, s32 height, u32 color);
-
-void setup_sprite_untextured(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u,
- s32 v, s32 width, s32 height, u32 color);
-void setup_sprite_untextured_simple(psx_gpu_struct *psx_gpu, s32 x, s32 y,
- s32 u, s32 v, s32 width, s32 height, u32 color);
-
 #ifndef NEON_BUILD
 setup_sprite_tiled_builder(4bpp,);
 setup_sprite_tiled_builder(8bpp,);
 
 setup_sprite_tiled_builder(4bpp,_4x);
 setup_sprite_tiled_builder(8bpp,_4x);
+#endif
+
+#if !defined(NEON_BUILD) || defined(SIMD_BUILD)
 
 void setup_sprite_16bpp(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u,
  s32 v, s32 width, s32 height, u32 color)
@@ -3933,7 +3808,7 @@ void setup_sprite_16bpp(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u,
 
   texture_offset_base &= ~0x7;
 
-  sprites_16bpp++;
+  stats_add(sprites_16bpp, 1);
 
   if(block_width == 1)
   {
@@ -3954,7 +3829,7 @@ void setup_sprite_16bpp(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u,
       texture_block_ptr =
        texture_page_ptr + (texture_offset_base & texture_mask);
 
-      load_128b(block->texels, texture_block_ptr);
+      block->texels = *(vec_8x16u *)texture_block_ptr;
       block->draw_mask_bits = mask_bits;
       block->fb_ptr = fb_ptr;
 
@@ -3988,7 +3863,7 @@ void setup_sprite_16bpp(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u,
       texture_offset_base += 1024;
 
       texture_block_ptr = texture_page_ptr + (texture_offset & texture_mask);
-      load_128b(block->texels, texture_block_ptr);
+      block->texels = *(vec_8x16u *)texture_block_ptr;
 
       block->draw_mask_bits = left_mask_bits;
       block->fb_ptr = fb_ptr;
@@ -4000,7 +3875,7 @@ void setup_sprite_16bpp(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u,
       while(blocks_remaining)
       {
         texture_block_ptr = texture_page_ptr + (texture_offset & texture_mask);
-        load_128b(block->texels, texture_block_ptr);
+        block->texels = *(vec_8x16u *)texture_block_ptr;
 
         block->draw_mask_bits = 0;
         block->fb_ptr = fb_ptr;
@@ -4013,7 +3888,7 @@ void setup_sprite_16bpp(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u,
       }
 
       texture_block_ptr = texture_page_ptr + (texture_offset & texture_mask);
-      load_128b(block->texels, texture_block_ptr);
+      block->texels = *(vec_8x16u *)texture_block_ptr;
 
       block->draw_mask_bits = right_mask_bits;
       block->fb_ptr = fb_ptr;
@@ -4027,11 +3902,16 @@ void setup_sprite_16bpp(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u,
   }
 }
 
+#endif
+
+#ifndef NEON_BUILD
+
 void setup_sprite_untextured(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u,
  s32 v, s32 width, s32 height, u32 color)
 {
   if((psx_gpu->render_state & (RENDER_STATE_MASK_EVALUATE |
-   RENDER_FLAGS_MODULATE_TEXELS | RENDER_FLAGS_BLEND)) == 0)
+   RENDER_FLAGS_MODULATE_TEXELS | RENDER_FLAGS_BLEND)) == 0 &&
+   (psx_gpu->render_mode & RENDER_INTERLACE_ENABLED) == 0)
   {
     setup_sprite_untextured_simple(psx_gpu, x, y, u, v, width, height, color);
     return;
@@ -4250,7 +4130,7 @@ void setup_sprite_untextured_simple(psx_gpu_struct *psx_gpu, s32 x, s32 y,
   render_sprite_blocks_switch_block_texture_mode(4bpp),                        \
   render_sprite_blocks_switch_block_texture_mode(8bpp),                        \
   render_sprite_blocks_switch_block_texture_mode(16bpp),                       \
-  render_sprite_blocks_switch_block_texture_mode(4bpp)                         \
+  render_sprite_blocks_switch_block_texture_mode(16bpp)                        \
 
 
 render_block_handler_struct render_sprite_block_handlers[] =
@@ -4343,7 +4223,7 @@ void render_sprite(psx_gpu_struct *psx_gpu, s32 x, s32 y, u32 u, u32 v,
 }
 
 #define draw_pixel_line_mask_evaluate_yes()                                    \
-  if(*vram_ptr & 0x8000)                                                       \
+  if((*vram_ptr & 0x8000) == 0)                                                \
 
 #define draw_pixel_line_mask_evaluate_no()                                     \
     
@@ -5055,6 +4935,7 @@ void initialize_psx_gpu(psx_gpu_struct *psx_gpu, u16 *vram)
   memset(psx_gpu->vram_ptr, 0, sizeof(u16) * 1024 * 512);
 
   initialize_reciprocal_table();
+  psx_gpu->reciprocal_table_ptr = reciprocal_table;
 
   //    00 01 10 11
   // 00  0  4  1  5
@@ -5085,7 +4966,7 @@ u64 get_us(void)
   return (tv.tv_sec * 1000000ULL) + tv.tv_usec;
 }
 
-#ifdef NEON_BUILD
+#if 0 //def NEON_BUILD
 
 u32 get_counter()
 {