vec_4x32u uvrg_base;
vec_4x32u b_base;
- vec_4x32u const_0x8000;
+ vec_4x32u uvrgb_phase;
vec_4x16s d0_a_d3_c, d0_b, d0_c;
vec_4x16s d1_a, d1_b, d1_c_d2_a;
setup_gradient_calculation_input(1, b);
setup_gradient_calculation_input(2, c);
- dup_4x32b(const_0x8000, 0x8000);
+ dup_4x32b(uvrgb_phase, psx_gpu->uvrgb_phase);
shl_long_4x16b(uvrg_base, x0_a_y0_c, 16);
shl_long_4x16b(b_base, x0_b, 16);
- add_4x32b(uvrg_base, uvrg_base, const_0x8000);
- add_4x32b(b_base, b_base, const_0x8000);
+ add_4x32b(uvrg_base, uvrg_base, uvrgb_phase);
+ add_4x32b(b_base, b_base, uvrgb_phase);
// Can probably pair these, but it'll require careful register allocation
sub_4x16b(d0_a_d3_c, x1_a_y1_c, x0_a_y0_c);
}
}
}
- if(psx_gpu->render_mode & RENDER_DOUBLE_MODE)
- {
- u32 i;
- for(i = 0; i < psx_gpu->num_spans; i++)
- {
- psx_gpu->span_edge_data[i].y *= 2;
- }
- }
u32 render_state = flags &
(RENDER_FLAGS_MODULATE_TEXELS | RENDER_FLAGS_BLEND |
u32 left_offset = u & 0x7;
u32 width_rounded = width + left_offset + 7;
- u16 *fb_ptr = psx_gpu->vram_ptr + (y * 1024) + (s32)(x - left_offset);
+ u16 *fb_ptr = psx_gpu->vram_out_ptr + (y * 1024) + (s32)(x - left_offset);
u32 right_width = width_rounded & 0x7;
u32 block_width = width_rounded / 8;
u32 fb_ptr_pitch = (1024 + 8) - (block_width * 8);
{
u32 right_width = ((width - 1) & 0x7) + 1;
u32 right_mask_bits = (0xFF << right_width);
- u16 *fb_ptr = psx_gpu->vram_ptr + (y * 1024) + x;
+ u16 *fb_ptr = psx_gpu->vram_out_ptr + (y * 1024) + x;
u32 block_width = (width + 7) / 8;
u32 fb_ptr_pitch = 1024 - ((block_width - 1) * 8);
u32 blocks_remaining;
{ \
delta_y *= -1; \
\
- if(delta_y >= 512) \
- return; \
- \
if(delta_x > delta_y) \
{ \
draw_line_span_horizontal(decrement, shading, blending, dithering, \
} \
else \
{ \
- if(delta_y >= 512) \
- return; \
- \
if(delta_x > delta_y) \
{ \
draw_line_span_horizontal(increment, shading, blending, dithering, \
void render_line(psx_gpu_struct *psx_gpu, vertex_struct *vertexes, u32 flags,
- u32 color)
+ u32 color, int double_resolution)
{
s32 color_r, color_g, color_b;
u32 triangle_winding = 0;
delta_x = x_b - x_a;
delta_y = y_b - y_a;
- if(delta_x >= 1024)
+ if(delta_x >= 1024 || delta_y >= 512 || delta_y <= -512)
return;
+ if(double_resolution)
+ {
+ x_a *= 2;
+ x_b *= 2;
+ y_a *= 2;
+ y_b *= 2;
+ delta_x *= 2;
+ delta_y *= 2;
+ }
+
flags &= ~RENDER_FLAGS_TEXTURE_MAP;
vram_ptr = psx_gpu->vram_out_ptr + (y_a * 1024) + x_a;
if((width == 0) || (height == 0))
return;
+ if(width > 1024)
+ width = 1024;
+
u32 r = color & 0xFF;
u32 g = (color >> 8) & 0xFF;
u32 b = (color >> 16) & 0xFF;
psx_gpu->mask_msb;
u32 color_32bpp = color_16bpp | (color_16bpp << 16);
- u32 *vram_ptr = (u32 *)(psx_gpu->vram_out_ptr + x + (y * 2048));
+ u32 *vram_ptr = (u32 *)(psx_gpu->vram_out_ptr + x + (y * 1024));
- u32 pitch = 2048 / 2 - (width / 2);
+ u32 pitch = 1024 / 2 - (width / 2);
u32 num_width;
while(height)
psx_gpu->render_state = 0;
psx_gpu->render_state_base = 0;
psx_gpu->num_blocks = 0;
+ psx_gpu->uvrgb_phase = 0x8000;
psx_gpu->vram_ptr = vram;
psx_gpu->vram_out_ptr = vram;
psx_gpu->dither_table[3] = dither_table_row(3, -1, 2, -2);
psx_gpu->primitive_type = PRIMITIVE_TYPE_UNKNOWN;
+
+ psx_gpu->enhancement_x_threshold = 256;
}
u64 get_us(void)
#endif
+#include "psx_gpu_4x.c"