void shade_blocks_unshaded_untextured_direct(psx_gpu_struct *psx_gpu);
#ifndef NEON_BUILD
-
+
void shade_blocks_unshaded_untextured_indirect(psx_gpu_struct *psx_gpu)
{
}
if((width == 0) || (height == 0))
return;
+ flush_render_block_buffer(psx_gpu);
invalidate_texture_cache_region(psx_gpu, x, y, x + width - 1, y + height - 1);
#ifndef NEON_BUILD
if((width == 0) || (height == 0))
return;
+ flush_render_block_buffer(psx_gpu);
invalidate_texture_cache_region(psx_gpu, x, y, x + width - 1, y + height - 1);
for(draw_y = 0; draw_y < height; draw_y++)
psx_gpu->mask_msb = 0;
+ psx_gpu->texture_window_x = 0;
+ psx_gpu->texture_window_y = 0;
+ psx_gpu->texture_mask_width = 0xFF;
+ psx_gpu->texture_mask_height = 0xFF;
+
memset(psx_gpu->vram_ptr, 0, sizeof(u16) * 1024 * 512);
initialize_reciprocal_table();