invalidate_texture_cache_region(psx_gpu, x, y, x + width - 1, y + height - 1);
#ifndef NEON_BUILD
invalidate_texture_cache_region(psx_gpu, x, y, x + width - 1, y + height - 1);
#ifndef NEON_BUILD
invalidate_texture_cache_region(psx_gpu, x, y, x + width - 1, y + height - 1);
for(draw_y = 0; draw_y < height; draw_y++)
invalidate_texture_cache_region(psx_gpu, x, y, x + width - 1, y + height - 1);
for(draw_y = 0; draw_y < height; draw_y++)