psx_gpu: change fill handling again
[pcsx_rearmed.git] / plugins / gpu_neon / psx_gpu / psx_gpu.c
index 2acfedc..7c1503b 100644 (file)
@@ -281,6 +281,7 @@ void update_texture_4bpp_cache(psx_gpu_struct *psx_gpu)
         while(sub_x)
         {
           texel_block = *vram_ptr;
+
           texture_page_ptr[0] = texel_block & 0xF;
           texture_page_ptr[1] = (texel_block >> 4) & 0xF;
           texture_page_ptr[2] = (texel_block >> 8) & 0xF;
@@ -2017,6 +2018,10 @@ void texture_blocks_16bpp(psx_gpu_struct *psx_gpu)
 
 
 #define shade_blocks_textured_false_modulated_check_dithered(target)           \
+  if(psx_gpu->triangle_color == 0x808080)                                      \
+  {                                                                            \
+    false_modulated_blocks += num_blocks;                                      \
+  }                                                                            \
 
 #define shade_blocks_textured_false_modulated_check_undithered(target)         \
   if(psx_gpu->triangle_color == 0x808080)                                      \
@@ -2265,7 +2270,7 @@ void shade_blocks_unshaded_untextured_indirect(psx_gpu_struct *psx_gpu);
 void shade_blocks_unshaded_untextured_direct(psx_gpu_struct *psx_gpu);
 
 #ifndef NEON_BUILD
-                                                                                
+                                                                               
 void shade_blocks_unshaded_untextured_indirect(psx_gpu_struct *psx_gpu)
 {
 }
@@ -3762,7 +3767,7 @@ void render_sprite(psx_gpu_struct *psx_gpu, s32 x, s32 y, u32 u, u32 v,
    RENDER_FLAGS_TEXTURE_MAP);
   render_state |=
    (psx_gpu->render_state_base & ~RENDER_STATE_DITHER);
-  
+
   if((psx_gpu->render_state != render_state) ||
    (psx_gpu->primitive_type != PRIMITIVE_TYPE_SPRITE))
   {
@@ -4311,32 +4316,54 @@ void render_line(psx_gpu_struct *psx_gpu, vertex_struct *vertexes, u32 flags,
 void render_block_fill(psx_gpu_struct *psx_gpu, u32 color, u32 x, u32 y,
  u32 width, u32 height)
 {
+  if((width == 0) || (height == 0))
+    return;
+
+  flush_render_block_buffer(psx_gpu);
   invalidate_texture_cache_region(psx_gpu, x, y, x + width - 1, y + height - 1);
 
-#ifndef NEON_BUILD
   u32 r = color & 0xFF;
   u32 g = (color >> 8) & 0xFF;
   u32 b = (color >> 16) & 0xFF;
-  u32 color_16bpp = (r >> 3) | ((g >> 3) << 5) | ((b >> 3) << 10);
+  u32 color_16bpp = (r >> 3) | ((g >> 3) << 5) | ((b >> 3) << 10) |
+   psx_gpu->mask_msb;
+  u32 color_32bpp = color_16bpp | (color_16bpp << 16);
 
-  u16 *vram_ptr = psx_gpu->vram_ptr + x + (y * 1024);
-  u32 draw_x, draw_y;
+  u32 *vram_ptr = (u32 *)(psx_gpu->vram_ptr + x + (y * 1024));
 
-  for(draw_y = 0; draw_y < height; draw_y++)
+  u32 pitch = 512 - (width / 2);
+  u32 num_width;
+
+  if(psx_gpu->interlace_mode & RENDER_INTERLACE_ENABLED)
   {
-    for(draw_x = 0; draw_x < width; draw_x++)
+    pitch += 512;
+    height /= 2;
+
+    if(psx_gpu->interlace_mode & RENDER_INTERLACE_ODD)
+      vram_ptr += 512; 
+  }
+
+  while(height)
+  {
+    num_width = width;
+    while(num_width)
     {
-      vram_ptr[draw_x] = color_16bpp;
+      vram_ptr[0] = color_32bpp;
+      vram_ptr[1] = color_32bpp;
+      vram_ptr[2] = color_32bpp;
+      vram_ptr[3] = color_32bpp;
+      vram_ptr[4] = color_32bpp;
+      vram_ptr[5] = color_32bpp;
+      vram_ptr[6] = color_32bpp;
+      vram_ptr[7] = color_32bpp;
+
+      vram_ptr += 8;
+      num_width -= 16;
     }
 
-    vram_ptr += 1024;
+    vram_ptr += pitch;
+    height--;
   }
-#else
-  void render_block_fill_body(psx_gpu_struct *psx_gpu, u32 color, u32 x, u32 y,
-   u32 width, u32 height);
-
-  render_block_fill_body(psx_gpu, color, x, y, width, height);
-#endif
 }
 
 void render_block_copy(psx_gpu_struct *psx_gpu, u16 *source, u32 x, u32 y,
@@ -4344,14 +4371,19 @@ void render_block_copy(psx_gpu_struct *psx_gpu, u16 *source, u32 x, u32 y,
 {
   u16 *vram_ptr = psx_gpu->vram_ptr + x + (y * 1024);
   u32 draw_x, draw_y;
+  u32 mask_msb = psx_gpu->mask_msb;
 
+  if((width == 0) || (height == 0))
+    return;
+
+  flush_render_block_buffer(psx_gpu);
   invalidate_texture_cache_region(psx_gpu, x, y, x + width - 1, y + height - 1);
 
   for(draw_y = 0; draw_y < height; draw_y++)
   {
     for(draw_x = 0; draw_x < width; draw_x++)
     {
-      vram_ptr[draw_x] = source[draw_x];
+      vram_ptr[draw_x] = source[draw_x] | mask_msb;
     }
 
     source += pitch;
@@ -4420,6 +4452,11 @@ void initialize_psx_gpu(psx_gpu_struct *psx_gpu, u16 *vram)
 
   psx_gpu->mask_msb = 0;
 
+  psx_gpu->texture_window_x = 0;
+  psx_gpu->texture_window_y = 0;
+  psx_gpu->texture_mask_width = 0xFF;
+  psx_gpu->texture_mask_height = 0xFF;
+
   memset(psx_gpu->vram_ptr, 0, sizeof(u16) * 1024 * 512);
 
   initialize_reciprocal_table();