gpu_neon: don't include vector_ops.h in the main header
[pcsx_rearmed.git] / plugins / gpu_neon / psx_gpu / psx_gpu.c
index a5e7aa1..b5aec14 100644 (file)
@@ -17,6 +17,9 @@
 #include <string.h>
 
 #include "common.h"
+#ifndef NEON_BUILD
+#include "vector_ops.h"
+#endif
 
 u32 span_pixels = 0;
 u32 span_pixel_blocks = 0;
@@ -515,9 +518,6 @@ void flush_render_block_buffer(psx_gpu_struct *psx_gpu)
 }
 
 
-void compute_all_gradients(psx_gpu_struct *psx_gpu, vertex_struct *a,
- vertex_struct *b, vertex_struct *c);
-
 #ifndef NEON_BUILD
 
 #define setup_gradient_calculation_input(set, vertex)                          \