RENDER_STATE_MASK_EVALUATE = 0x20,
} render_state_enum;
+typedef enum
+{
+ RENDER_INTERLACE_ENABLED = 0x1,
+ RENDER_INTERLACE_ODD = 0x2
+} render_interlace_enum;
+
typedef struct
{
u16 left_x;
u8 texture_window_y;
u8 primitive_type;
+ u8 interlace_mode;
// Align up to 64 byte boundary to keep the upcoming buffers cache line
// aligned
- u8 reserved_a[1];
+ //u8 reserved_a[0];
// 8KB
block_struct blocks[MAX_BLOCKS_PER_ROW];