psx_gpu: use different uvrgb phase for enhancement
[pcsx_rearmed.git] / plugins / gpu_neon / psx_gpu / psx_gpu.h
index 71b99cd..7252dc2 100644 (file)
@@ -123,7 +123,6 @@ typedef struct
   vec_4x32u g_block_span;
   vec_4x32u b_block_span;
 
-  // 76 bytes
   u32 b;
   u32 b_dy;
 
@@ -139,6 +138,8 @@ typedef struct
   u32 triangle_color;
   u32 dither_table[4];
 
+  u32 uvrgb_phase;
+
   struct render_block_handler_struct *render_block_handler;
   void *texture_page_ptr;
   void *texture_page_base;
@@ -146,19 +147,12 @@ typedef struct
   u16 *vram_ptr;
   u16 *vram_out_ptr;
 
-  // 26 bytes
   u16 render_state_base;
   u16 render_state;
 
   u16 num_spans;
   u16 num_blocks;
 
-  s16 offset_x;
-  s16 offset_y;
-
-  u16 clut_settings;
-  u16 texture_settings;
-
   s16 viewport_start_x;
   s16 viewport_start_y;
   s16 viewport_end_x;
@@ -166,7 +160,6 @@ typedef struct
 
   u16 mask_msb;
 
-  // 8 bytes
   u8 triangle_winding;
 
   u8 display_area_draw_enable;
@@ -182,6 +175,12 @@ typedef struct
   u8 primitive_type;
   u8 render_mode;
 
+  s16 offset_x;
+  s16 offset_y;
+
+  u16 clut_settings;
+  u16 texture_settings;
+
   // enhancement stuff
   u16 *enhancement_buf_ptr;
   s16 saved_viewport_start_x;
@@ -191,7 +190,7 @@ typedef struct
 
   // Align up to 64 byte boundary to keep the upcoming buffers cache line
   // aligned, also make reachable with single immediate addition
-  u8 reserved_a[240];
+  u8 reserved_a[236];
 
   // 8KB
   block_struct blocks[MAX_BLOCKS_PER_ROW];