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gpu_neon: fix texels vs pixels confusion
[pcsx_rearmed.git]
/
plugins
/
gpu_neon
/
psx_gpu
/
psx_gpu.h
diff --git
a/plugins/gpu_neon/psx_gpu/psx_gpu.h
b/plugins/gpu_neon/psx_gpu/psx_gpu.h
index
1500eea
..
bdd9cae
100644
(file)
--- a/
plugins/gpu_neon/psx_gpu/psx_gpu.h
+++ b/
plugins/gpu_neon/psx_gpu/psx_gpu.h
@@
-69,7
+69,7
@@
typedef struct
u16 y;
} edge_data_struct;
-// 64 bytes total
+// 64
(72)
bytes total
typedef struct
{
// 16 bytes
@@
-93,7
+93,7
@@
typedef struct
vec_8x16u pixels;
};
- // 8 bytes
+ // 8
(16)
bytes
u32 draw_mask_bits;
u16 *fb_ptr;